

Public Member Functions | |
| ScriptedGameState (asIScriptObject *object) | |
| virtual | ~ScriptedGameState () |
| void | init () |
| Initialises the GameState. | |
| void | clear () |
| Clears the GameState. | |
| void | update (f32 deltaTime) |
| Updates the GameState. | |
| void | render () |
| Renders the GameState. | |
Definition at line 31 of file asGameState.h.
| ScriptedGameState::ScriptedGameState | ( | asIScriptObject * | object | ) |
Definition at line 28 of file asGameState.cpp.
| ScriptedGameState::~ScriptedGameState | ( | ) | [virtual] |
Definition at line 49 of file asGameState.cpp.
| void ScriptedGameState::clear | ( | ) | [virtual] |
| void ScriptedGameState::init | ( | ) | [virtual] |
Initialises the GameState.
Reimplemented from GameState.
Definition at line 56 of file asGameState.cpp.
| void ScriptedGameState::render | ( | ) | [virtual] |
| void ScriptedGameState::update | ( | f32 | deltaTime | ) | [virtual] |
Updates the GameState.
| deltaTime | The time that has passed since the last update. |
Reimplemented from GameState.
Definition at line 76 of file asGameState.cpp.
1.5.8