ScriptedGameState Class Reference

A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript. More...

Inheritance diagram for ScriptedGameState:

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Collaboration diagram for ScriptedGameState:

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List of all members.

Public Member Functions

 ScriptedGameState (asIScriptObject *object)
virtual ~ScriptedGameState ()
void init ()
 Initialises the GameState.
void clear ()
 Clears the GameState.
void update (f32 deltaTime)
 Updates the GameState.
void render ()
 Renders the GameState.


Detailed Description

A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript.

Note:
For internal use only!

Definition at line 31 of file asGameState.h.


Constructor & Destructor Documentation

ScriptedGameState::ScriptedGameState ( asIScriptObject *  object  ) 

Definition at line 28 of file asGameState.cpp.

ScriptedGameState::~ScriptedGameState (  )  [virtual]

Definition at line 49 of file asGameState.cpp.


Member Function Documentation

void ScriptedGameState::clear (  )  [virtual]

Clears the GameState.

Reimplemented from GameState.

Definition at line 66 of file asGameState.cpp.

void ScriptedGameState::init (  )  [virtual]

Initialises the GameState.

Reimplemented from GameState.

Definition at line 56 of file asGameState.cpp.

void ScriptedGameState::render (  )  [virtual]

Renders the GameState.

Reimplemented from GameState.

Definition at line 87 of file asGameState.cpp.

void ScriptedGameState::update ( f32  deltaTime  )  [virtual]

Updates the GameState.

Parameters:
deltaTime The time that has passed since the last update.

Reimplemented from GameState.

Definition at line 76 of file asGameState.cpp.


The documentation for this class was generated from the following files:

Generated on Fri Aug 21 23:55:17 2009 for Sirrf - Simple Irrlicht Framework by  doxygen 1.5.8