clear() | ScriptedGameState | [virtual] |
drop() | ReferenceCounted | [virtual] |
GameState() | GameState | |
getBaseEntity() const | GameState | |
getReferenceCount() | ReferenceCounted | |
grab() | ReferenceCounted | [virtual] |
init() | ScriptedGameState | [virtual] |
mBaseEntity | GameState | [protected] |
onPause() | GameState | |
onRender() | GameState | |
onUnPause() | GameState | |
onUpdate(f32 deltaTime) | GameState | |
ReferenceCounted() | ReferenceCounted | |
render() | ScriptedGameState | [virtual] |
ScriptedGameState(asIScriptObject *object) | ScriptedGameState | |
update(f32 deltaTime) | ScriptedGameState | [virtual] |
~GameState() | GameState | [virtual] |
~ReferenceCounted() | ReferenceCounted | [virtual] |
~ScriptedGameState() | ScriptedGameState | [virtual] |