| clear() | ScriptedGameState | [virtual] |
| drop() | ReferenceCounted | [virtual] |
| GameState() | GameState | |
| getBaseEntity() const | GameState | |
| getReferenceCount() | ReferenceCounted | |
| grab() | ReferenceCounted | [virtual] |
| init() | ScriptedGameState | [virtual] |
| mBaseEntity | GameState | [protected] |
| onPause() | GameState | |
| onRender() | GameState | |
| onUnPause() | GameState | |
| onUpdate(f32 deltaTime) | GameState | |
| ReferenceCounted() | ReferenceCounted | |
| render() | ScriptedGameState | [virtual] |
| ScriptedGameState(asIScriptObject *object) | ScriptedGameState | |
| update(f32 deltaTime) | ScriptedGameState | [virtual] |
| ~GameState() | GameState | [virtual] |
| ~ReferenceCounted() | ReferenceCounted | [virtual] |
| ~ScriptedGameState() | ScriptedGameState | [virtual] |
1.5.8