scripting/components/scene/asMeshComponent.h File Reference

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Functions

void bindMeshComponent (asIScriptEngine *engine)
 Binds the MeshComponent class to AngelScript.
template<typename T >
void bindMeshComponentBase (asIScriptEngine *engine, const char *type)
 Binds the base behaviours and methods of the MeshComponent to the given class in AngelScript.


Function Documentation

void bindMeshComponent ( asIScriptEngine *  engine  ) 

Binds the MeshComponent class to AngelScript.

Definition at line 38 of file asMeshComponent.cpp.

template<typename T >
void bindMeshComponentBase ( asIScriptEngine *  engine,
const char *  type 
) [inline]

Binds the base behaviours and methods of the MeshComponent to the given class in AngelScript.

Definition at line 34 of file asMeshComponent.h.


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