Public Member Functions | |
ScriptedGameState (asIScriptObject *object) | |
virtual | ~ScriptedGameState () |
void | init () |
Initialises the GameState. | |
void | clear () |
Clears the GameState. | |
void | update (f32 deltaTime) |
Updates the GameState. | |
void | render () |
Renders the GameState. |
Definition at line 103 of file GameState.h.
ScriptedGameState::ScriptedGameState | ( | asIScriptObject * | object | ) |
Definition at line 123 of file GameState.cpp.
ScriptedGameState::~ScriptedGameState | ( | ) | [virtual] |
Definition at line 144 of file GameState.cpp.
void ScriptedGameState::clear | ( | ) | [virtual] |
void ScriptedGameState::init | ( | ) | [virtual] |
Initialises the GameState.
Reimplemented from GameState.
Definition at line 151 of file GameState.cpp.
void ScriptedGameState::render | ( | ) | [virtual] |
void ScriptedGameState::update | ( | f32 | deltaTime | ) | [virtual] |
Updates the GameState.
deltaTime | The time that has passed since the last update. |
Reimplemented from GameState.
Definition at line 171 of file GameState.cpp.