ScriptedGameState Class Reference

A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript. More...

Inheritance diagram for ScriptedGameState:

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Collaboration diagram for ScriptedGameState:

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List of all members.

Public Member Functions

 ScriptedGameState (asIScriptObject *object)
virtual ~ScriptedGameState ()
void init ()
 Initialises the GameState.
void clear ()
 Clears the GameState.
void update (f32 deltaTime)
 Updates the GameState.
void render ()
 Renders the GameState.


Detailed Description

A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript.

Note:
For internal use only!

Definition at line 103 of file GameState.h.


Constructor & Destructor Documentation

ScriptedGameState::ScriptedGameState ( asIScriptObject *  object  ) 

Definition at line 123 of file GameState.cpp.

ScriptedGameState::~ScriptedGameState (  )  [virtual]

Definition at line 144 of file GameState.cpp.


Member Function Documentation

void ScriptedGameState::clear (  )  [virtual]

Clears the GameState.

Reimplemented from GameState.

Definition at line 161 of file GameState.cpp.

void ScriptedGameState::init (  )  [virtual]

Initialises the GameState.

Reimplemented from GameState.

Definition at line 151 of file GameState.cpp.

void ScriptedGameState::render (  )  [virtual]

Renders the GameState.

Reimplemented from GameState.

Definition at line 182 of file GameState.cpp.

void ScriptedGameState::update ( f32  deltaTime  )  [virtual]

Updates the GameState.

Parameters:
deltaTime The time that has passed since the last update.

Reimplemented from GameState.

Definition at line 171 of file GameState.cpp.


The documentation for this class was generated from the following files:

Generated on Wed Jun 10 22:26:26 2009 for Sirrf - Simple Irrlicht Framework by  doxygen 1.5.8