clear() | ScriptedGameState | [virtual] |
GameState() | GameState | |
getBaseEntity() const | GameState | |
init() | ScriptedGameState | [virtual] |
mBaseEntity | GameState | [protected] |
onPause() | GameState | |
onRender() | GameState | |
onUnPause() | GameState | |
onUpdate(f32 deltaTime) | GameState | |
refAdd() | GameState | |
refFactory() | GameState | [static] |
refRelease() | GameState | |
render() | ScriptedGameState | [virtual] |
ScriptedGameState(asIScriptObject *object) | ScriptedGameState | |
update(f32 deltaTime) | ScriptedGameState | [virtual] |
~GameState() | GameState | [virtual] |
~ScriptedGameState() | ScriptedGameState | [virtual] |