AnimatedMeshComponent | Component wrapper of Irrlicht's IAnimatedMeshSceneNode |
BillboardComponent | Component wrapper of Irrlicht's IBillboardSceneNode |
CameraComponent | Component wrapper of Irrlicht's ICameraSceneNode |
DataStack | DataStacks provide an interface for storing (and removing) variables that can be accessed from anywhere within the framework. Furthermore it's also possible to save these variables into files |
DataStore | Manages the DataStacks that are being used by the framework |
Entity | Represents an object in the game world |
EntityComponent | Abstraction base class for adding new functionalities to entities |
EntityManager | The Entity Manager is the central interface point to all entity related functions of this program |
EventManager | The Event Manager is the central interface point to all event related functions of this program |
GameManager | The Game Manager is the central access point to the game. It is able to perform generic game initialisation and deinitialisation. It's main purpose, though, is to control the flow of the game |
GameState | The GameState object is a base class which is implemented through derived sub-classes |
ImageComponent | Component wrapper for drawing 2d images |
LightComponent | Component wrapper of Irrlicht's ILightSceneNode |
MeshComponent | Component wrapper of Irrlicht's IMeshSceneNode |
OctTreeComponent | Component wrapper of Irrlicht's SceneManager function addOctTreeSceneNode(...) |
ParticleSysComponent | Component wrapper of Irrlicht's IParticleSystemSceneNode |
SceneComponent | Component wrapper of Irrlicht's ISceneNode and base class of various scene components |
Script | Technically a wrapper for every AngelScript file that is loaded by the framework |
ScriptedGameState | A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript |
ScriptManager | The Script Manager is the central interface point to all script related functions of this program |
SkyBoxComponent | Component wrapper of Irrlicht's SceneManager function addSkyBoxSceneNode(...) |
SkyDomeComponent | Component wrapper of Irrlicht's SceneManager function addSkyDomeSceneNode(...) |
SoundListenerComponent | Component wrapper of SFML's sf::Listener |
SoundManager | The Sound Manager is the central interface point to all sound related functions of this program |
SoundSourceComponent | Component wrapper of SFML's sf::Sound and sf::Music |
TerrainComponent | Component wrapper of Irrlicht's ITerrainSceneNode |
TextBillboardComponent | Component wrapper of Irrlicht's IBillboardTextSceneNode |