Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
AnimatedMeshComponentComponent wrapper of Irrlicht's IAnimatedMeshSceneNode
BillboardComponentComponent wrapper of Irrlicht's IBillboardSceneNode
CameraComponentComponent wrapper of Irrlicht's ICameraSceneNode
DataStackDataStacks provide an interface for storing (and removing) variables that can be accessed from anywhere within the framework. Furthermore it's also possible to save these variables into files
DataStoreManages the DataStacks that are being used by the framework
EntityRepresents an object in the game world
EntityComponentAbstraction base class for adding new functionalities to entities
EntityManagerThe Entity Manager is the central interface point to all entity related functions of this program
EventManagerThe Event Manager is the central interface point to all event related functions of this program
GameManagerThe Game Manager is the central access point to the game. It is able to perform generic game initialisation and deinitialisation. It's main purpose, though, is to control the flow of the game
GameStateThe GameState object is a base class which is implemented through derived sub-classes
ImageComponentComponent wrapper for drawing 2d images
LightComponentComponent wrapper of Irrlicht's ILightSceneNode
MeshComponentComponent wrapper of Irrlicht's IMeshSceneNode
OctTreeComponentComponent wrapper of Irrlicht's SceneManager function addOctTreeSceneNode(...)
ParticleSysComponentComponent wrapper of Irrlicht's IParticleSystemSceneNode
SceneComponentComponent wrapper of Irrlicht's ISceneNode and base class of various scene components
ScriptTechnically a wrapper for every AngelScript file that is loaded by the framework
ScriptedGameStateA class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript
ScriptManagerThe Script Manager is the central interface point to all script related functions of this program
SkyBoxComponentComponent wrapper of Irrlicht's SceneManager function addSkyBoxSceneNode(...)
SkyDomeComponentComponent wrapper of Irrlicht's SceneManager function addSkyDomeSceneNode(...)
SoundListenerComponentComponent wrapper of SFML's sf::Listener
SoundManagerThe Sound Manager is the central interface point to all sound related functions of this program
SoundSourceComponentComponent wrapper of SFML's sf::Sound and sf::Music
TerrainComponentComponent wrapper of Irrlicht's ITerrainSceneNode
TextBillboardComponentComponent wrapper of Irrlicht's IBillboardTextSceneNode

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