Public Member Functions | |
ParticleSysComponent (Entity *parent, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f)) | |
Constructor (default). | |
~ParticleSysComponent () | |
Deconstructor. | |
IParticleSystemSceneNode * | getParticleSystemSceneNode () |
Returns a direct pointer to the IParticleSystemSceneNode. | |
void | addAffector (IParticleAffector *affector) |
Adds a new particle effector to the particle system. | |
void | addAttractionAffector (const vector3df &point, f32 speed=1.0f, bool attract=true, bool affectX=true, bool affectY=true, bool affectZ=true) |
Adds a point attraction affector. | |
void | addFadeOutParticleAffector (const SColor &targetColor=SColor(0, 0, 0, 0), u32 timeNeededToFadeOut=1000) |
Adds a fade out particle affector. | |
void | addGravityAffector (const vector3df &gravity=vector3df(0.0f,-0.03f, 0.0f), u32 timeForceLost=1000) |
Adds a gravity affector. | |
void | addRotationAffector (const vector3df &speed=vector3df(5.0f, 5.0f, 5.0f), const vector3df &pivotPoint=vector3df(0.0f, 0.0f, 0.0f)) |
Adds a rotation affector. | |
void | addScaleParticleAffector (const dimension2df &scaleTo=dimension2df(1.0f, 1.0f)) |
Adds a scale particle affector. | |
void | removeAffectors () |
Removes all affectors. | |
IParticleEmitter * | getEmitter () |
Gets the particle emitter, which creates the particles. | |
void | setAnimatedMeshSceneNodeEmitter (const std::string &fileName, bool useNormalDirection=true, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a particle emitter for the loaded animated mesh component. | |
void | setAnimatedMeshSceneNodeEmitter (IAnimatedMeshSceneNode *node, bool useNormalDirection=true, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a particle emitter for the loaded animated mesh component. | |
void | setBoxEmitter (const aabbox3df &box=aabbox3df(-10, 28,-10, 10, 30, 10), const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a box particle emitter. | |
void | setCylinderEmitter (const vector3df ¢er, f32 radius, const vector3df &normal, f32 length, bool outlineOnly=false, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a particle emitter for emitting from a cylinder. | |
void | setEmitter (IParticleEmitter *emitter) |
Sets the particle emitter, which creates the particles. | |
void | setMeshEmitter (const std::string &fileName, bool useNormalDirection=true, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a particle emitter for the loaded mesh. | |
void | setMeshEmitter (IMesh *mesh, bool useNormalDirection=true, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), f32 normalDirectionModifier=100.0f, bool everyMeshVertex=false, u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a particle emitter for the loaded mesh. | |
void | setPointEmitter (const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a point particle emitter. | |
void | setRingEmitter (const vector3df ¢er, f32 radius, f32 ringThickness, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a ring particle emitter. | |
void | setSphereEmitter (const vector3df ¢er, f32 radius, const vector3df &direction=vector3df(0.0f, 0.03f, 0.0f), u32 minParticlesPerSecond=5, u32 maxParticlesPerSecond=10, const SColor &minStartColor=SColor(255, 0, 0, 0), const SColor &maxStartColor=SColor(255, 255, 255, 255), u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, s32 maxAngleDegrees=0, const dimension2df &minStartSize=dimension2df(5.0f, 5.0f), const dimension2df &maxStartSize=dimension2df(5.0f, 5.0f)) |
Sets a sphere particle emitter. | |
void | setParticlesAreGlobal (bool value=true) |
Sets if the particles should be global. | |
void | setParticleSize (const dimension2df &size=dimension2df(5.0f, 5.0f)) |
Sets the size of all particles. | |
Static Public Member Functions | |
static ParticleSysComponent * | refFactory (Entity *parent, const vector3df &rotation, const vector3df &scale) |
Will be used to instanciate objects of this class. |
Definition at line 26 of file ParticleSysComponent.h.
ParticleSysComponent::ParticleSysComponent | ( | Entity * | parent, | |
const vector3df & | rotation = vector3df(0, 0, 0) , |
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const vector3df & | scale = vector3df(1.0f, 1.0f, 1.0f) | |||
) |
Constructor (default).
parent | The parent entity to which the component should be added. | |
rotation | Initial rotation of the component. | |
scale | Initial scale of the component. |
Definition at line 23 of file ParticleSysComponent.cpp.
ParticleSysComponent::~ParticleSysComponent | ( | ) |
void ParticleSysComponent::addAffector | ( | IParticleAffector * | affector | ) |
Adds a new particle effector to the particle system.
affector | New affector. |
Definition at line 62 of file ParticleSysComponent.cpp.
void ParticleSysComponent::addAttractionAffector | ( | const vector3df & | point, | |
f32 | speed = 1.0f , |
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bool | attract = true , |
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bool | affectX = true , |
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bool | affectY = true , |
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bool | affectZ = true | |||
) |
Adds a point attraction affector.
point | Point to attract particles to. | |
speed | Speed in units per second, to attract to the specified point. | |
attract | Whether the particles attract or detract from this point. | |
affectX | Whether or not this will affect the X position of the particle. | |
affectY | Whether or not this will affect the Y position of the particle. | |
affectZ | Whether or not this will affect the Z position of the particle. |
Definition at line 68 of file ParticleSysComponent.cpp.
void ParticleSysComponent::addFadeOutParticleAffector | ( | const SColor & | targetColor = SColor(0, 0, 0, 0) , |
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u32 | timeNeededToFadeOut = 1000 | |||
) |
Adds a fade out particle affector.
targetColor | Color where to the color of the particle is changed. | |
timeNeededToFadeOut | How much time in milli seconds should the affector need to change the color to the targetColor. |
Definition at line 78 of file ParticleSysComponent.cpp.
void ParticleSysComponent::addGravityAffector | ( | const vector3df & | gravity = vector3df(0.0f,-0.03f, 0.0f) , |
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u32 | timeForceLost = 1000 | |||
) |
Adds a gravity affector.
gravity | Direction and force of gravity. | |
timeForceLost | Time in milliseconds when the force of the emitter is totally lost and the particle does not move any more |
Definition at line 88 of file ParticleSysComponent.cpp.
void ParticleSysComponent::addRotationAffector | ( | const vector3df & | speed = vector3df(5.0f, 5.0f, 5.0f) , |
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const vector3df & | pivotPoint = vector3df(0.0f, 0.0f, 0.0f) | |||
) |
Adds a rotation affector.
speed | Rotation in degrees per second. | |
pivotPoint | Point to rotate the particles around. |
Definition at line 96 of file ParticleSysComponent.cpp.
void ParticleSysComponent::addScaleParticleAffector | ( | const dimension2df & | scaleTo = dimension2df(1.0f, 1.0f) |
) |
Adds a scale particle affector.
scaleTo | Multiple of the size which the particle will be scaled to until deletion. |
Definition at line 104 of file ParticleSysComponent.cpp.
IParticleEmitter * ParticleSysComponent::getEmitter | ( | ) |
Gets the particle emitter, which creates the particles.
Definition at line 118 of file ParticleSysComponent.cpp.
IParticleSystemSceneNode * ParticleSysComponent::getParticleSystemSceneNode | ( | ) |
Returns a direct pointer to the IParticleSystemSceneNode.
Definition at line 56 of file ParticleSysComponent.cpp.
ParticleSysComponent * ParticleSysComponent::refFactory | ( | Entity * | parent, | |
const vector3df & | rotation, | |||
const vector3df & | scale | |||
) | [static] |
Will be used to instanciate objects of this class.
Definition at line 49 of file ParticleSysComponent.cpp.
void ParticleSysComponent::removeAffectors | ( | ) |
void ParticleSysComponent::setAnimatedMeshSceneNodeEmitter | ( | IAnimatedMeshSceneNode * | node, | |
bool | useNormalDirection = true , |
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const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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f32 | normalDirectionModifier = 100.0f , |
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bool | everyMeshVertex = false , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a particle emitter for the loaded animated mesh component.
node | Pointer to the loaded scene node. | |
useNormalDirection | If true, the direction of each particle created will be the normal of the vertex that it's emitting from. The normal is divided by the normalDirectionModifier parameter, which defaults to 100.0f. | |
direction | Direction and speed of particle emission. | |
normalDirectionModifier | If the emitter is using the normal direction then the normal of the vertex that is being emitted from is divided by this number. | |
everyMeshVertex | If true, the emitter will emit between min/max particles every second, for every vertex in the mesh, if false, it will emit between min/max particles from random vertices in the mesh. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 156 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setAnimatedMeshSceneNodeEmitter | ( | const std::string & | fileName, | |
bool | useNormalDirection = true , |
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const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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f32 | normalDirectionModifier = 100.0f , |
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bool | everyMeshVertex = false , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a particle emitter for the loaded animated mesh component.
fileName | Filename of the mesh to load. | |
useNormalDirection | If true, the direction of each particle created will be the normal of the vertex that it's emitting from. The normal is divided by the normalDirectionModifier parameter, which defaults to 100.0f. | |
direction | Direction and speed of particle emission. | |
normalDirectionModifier | If the emitter is using the normal direction then the normal of the vertex that is being emitted from is divided by this number. | |
everyMeshVertex | If true, the emitter will emit between min/max particles every second, for every vertex in the mesh, if false, it will emit between min/max particles from random vertices in the mesh. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 124 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setBoxEmitter | ( | const aabbox3df & | box = aabbox3df(-10, 28,-10, 10, 30, 10) , |
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const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a box particle emitter.
box | The box for the emitter. | |
direction | Direction and speed of particle emission. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 180 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setCylinderEmitter | ( | const vector3df & | center, | |
f32 | radius, | |||
const vector3df & | normal, | |||
f32 | length, | |||
bool | outlineOnly = false , |
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const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a particle emitter for emitting from a cylinder.
center | The center of the circle at the base of the cylinder. | |
radius | The thickness of the cylinder | |
normal | Direction of the length of the cylinder | |
length | The length of the the cylinder | |
outlineOnly | Whether or not to put points inside the cylinder or on the outline only | |
direction | Direction and speed of particle emission. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 196 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setEmitter | ( | IParticleEmitter * | emitter | ) |
Sets the particle emitter, which creates the particles.
Definition at line 215 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setMeshEmitter | ( | IMesh * | mesh, | |
bool | useNormalDirection = true , |
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const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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f32 | normalDirectionModifier = 100.0f , |
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bool | everyMeshVertex = false , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a particle emitter for the loaded mesh.
mesh | Pointer to the loaded mesh. | |
useNormalDirection | If true, the direction of each particle created will be the normal of the vertex that it's emitting from. The normal is divided by the normalDirectionModifier parameter, which defaults to 100.0f. | |
direction | Direction and speed of particle emission. | |
normalDirectionModifier | If the emitter is using the normal direction then the normal of the vertex that is being emitted from is divided by this number. | |
everyMeshVertex | If true, the emitter will emit between min/max particles every second, for every vertex in the mesh, if false, it will emit between min/max particles from random vertices in the mesh. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 245 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setMeshEmitter | ( | const std::string & | fileName, | |
bool | useNormalDirection = true , |
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const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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f32 | normalDirectionModifier = 100.0f , |
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bool | everyMeshVertex = false , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a particle emitter for the loaded mesh.
fileName | Filename of the mesh to load. | |
useNormalDirection | If true, the direction of each particle created will be the normal of the vertex that it's emitting from. The normal is divided by the normalDirectionModifier parameter, which defaults to 100.0f. | |
direction | Direction and speed of particle emission. | |
normalDirectionModifier | If the emitter is using the normal direction then the normal of the vertex that is being emitted from is divided by this number. | |
everyMeshVertex | If true, the emitter will emit between min/max particles every second, for every vertex in the mesh, if false, it will emit between min/max particles from random vertices in the mesh. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 221 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setParticlesAreGlobal | ( | bool | value = true |
) |
Sets if the particles should be global.
value | Value to enable or disable this option. |
Definition at line 315 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setParticleSize | ( | const dimension2df & | size = dimension2df(5.0f, 5.0f) |
) |
Sets the size of all particles.
size | Global particle size. |
Definition at line 321 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setPointEmitter | ( | const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a point particle emitter.
direction | Direction and speed of particle emission. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 264 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setRingEmitter | ( | const vector3df & | center, | |
f32 | radius, | |||
f32 | ringThickness, | |||
const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a ring particle emitter.
center | Center of ring. | |
radius | Distance of points from center, points will be rotated around the Y axis at a random 360 degrees and will then be shifted by the provided ringThickness values in each axis. | |
ringThickness | Thickness of the ring. | |
direction | Direction and speed of particle emission. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 280 of file ParticleSysComponent.cpp.
void ParticleSysComponent::setSphereEmitter | ( | const vector3df & | center, | |
f32 | radius, | |||
const vector3df & | direction = vector3df(0.0f, 0.03f, 0.0f) , |
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u32 | minParticlesPerSecond = 5 , |
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u32 | maxParticlesPerSecond = 10 , |
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const SColor & | minStartColor = SColor(255, 0, 0, 0) , |
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const SColor & | maxStartColor = SColor(255, 255, 255, 255) , |
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u32 | lifeTimeMin = 2000 , |
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u32 | lifeTimeMax = 4000 , |
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s32 | maxAngleDegrees = 0 , |
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const dimension2df & | minStartSize = dimension2df(5.0f, 5.0f) , |
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const dimension2df & | maxStartSize = dimension2df(5.0f, 5.0f) | |||
) |
Sets a sphere particle emitter.
center | Center of the sphere. | |
radius | Radius of the sphere. | |
direction | Direction and speed of particle emission. | |
minParticlesPerSecond | Minimal amount of particles emitted per second. | |
maxParticlesPerSecond | Maximal amount of particles emitted per second. | |
minStartColor | Minimal initial start color of a particle. | |
maxStartColor | Maximal initial start color of a particle. | |
lifeTimeMin | Minimal lifetime of a particle, in milliseconds. | |
lifeTimeMax | Maximal lifetime of a particle, in milliseconds. | |
maxAngleDegrees | Maximal angle in degrees, the emitting direction of the particle will differ from the original direction. | |
minStartSize | Minimal initial start size of a particle. | |
maxStartSize | Maximal initial start size of a particle. |
Definition at line 297 of file ParticleSysComponent.cpp.