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Classes | |
| class | GameState | 
| The GameState object is a base class which is implemented through derived sub-classes.  More... | |
| class | ScriptedGameState | 
| A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript.  More... | |
Functions | |
| void | bindGameState (asIScriptEngine *engine) | 
| Binds the GameState class to AngelScript so that it can be used within scripts.   | |
| void bindGameState | ( | asIScriptEngine * | engine | ) | 
Binds the GameState class to AngelScript so that it can be used within scripts.
Definition at line 193 of file GameState.cpp.
 1.5.8