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Classes | |
class | GameState |
The GameState object is a base class which is implemented through derived sub-classes. More... | |
class | ScriptedGameState |
A class derived from GameState, which makes it possible to interact with classes derived from GameState within AngelScript. More... | |
Functions | |
void | bindGameState (asIScriptEngine *engine) |
Binds the GameState class to AngelScript so that it can be used within scripts. |
void bindGameState | ( | asIScriptEngine * | engine | ) |
Binds the GameState class to AngelScript so that it can be used within scripts.
Definition at line 193 of file GameState.cpp.