Public Member Functions | |
InitState () | |
Constructor. | |
~InitState () | |
Deconstructor. | |
void | init () |
Initialises the InitState. | |
void | clear () |
Clears the InitState. | |
void | update (f32 deltaTime) |
Updates the InitState. | |
void | render () |
Renders the InitState. |
Definition at line 30 of file InitState.h.
InitState::InitState | ( | ) |
InitState::~InitState | ( | ) |
void InitState::clear | ( | ) | [virtual] |
void InitState::init | ( | ) | [virtual] |
Initialises the InitState.
Reimplemented from GameState.
Definition at line 37 of file InitState.cpp.
void InitState::render | ( | ) | [virtual] |
void InitState::update | ( | f32 | deltaTime | ) | [virtual] |
Updates the InitState.
deltaTime | The time that has passed since the last update. |
Reimplemented from GameState.
Definition at line 61 of file InitState.cpp.