

Public Member Functions | |
| InitState () | |
| Constructor. | |
| ~InitState () | |
| Deconstructor. | |
| void | init () |
| Initialises the InitState. | |
| void | clear () |
| Clears the InitState. | |
| void | update (f32 deltaTime) |
| Updates the InitState. | |
| void | render () |
| Renders the InitState. | |
Definition at line 30 of file InitState.h.
| InitState::InitState | ( | ) |
| InitState::~InitState | ( | ) |
| void InitState::clear | ( | ) | [virtual] |
| void InitState::init | ( | ) | [virtual] |
Initialises the InitState.
Reimplemented from GameState.
Definition at line 37 of file InitState.cpp.
| void InitState::render | ( | ) | [virtual] |
| void InitState::update | ( | f32 | deltaTime | ) | [virtual] |
Updates the InitState.
| deltaTime | The time that has passed since the last update. |
Reimplemented from GameState.
Definition at line 61 of file InitState.cpp.
1.5.8