Go to the source code of this file.
Functions | |
void | bindVector3d (asIScriptEngine *engine) |
Binds all needed vector3d<T> objects to AngelScript. | |
std::string | getVector3dName (const std::string &asType) |
Gets the name of the vector3d<T> registered within AngelScript. |
void bindVector3d | ( | asIScriptEngine * | engine | ) |
Binds all needed vector3d<T> objects to AngelScript.
engine | Pointer to the AngelScript engine |
Definition at line 352 of file asVector3d.cpp.
std::string getVector3dName | ( | const std::string & | asType | ) |
Gets the name of the vector3d<T> registered within AngelScript.
asType | The AngelScript name of the used template; |
Definition at line 360 of file asVector3d.cpp.