scripting/components/scene/asTerrainComponent.cpp File Reference

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Functions

TerrainComponentcreateTerrainComponent (Entity *parent)
 Reference factory for the TerrainComponent class.
TerrainComponentcreateTerrainComponent (Entity *parent, const std::string &fileName, const vector3df &scale, const SColor &vertexColor, s32 maxLOD, s32 smoothFactor)
 Reference factory for the TerrainComponent class.
void bindTerrainComponent (asIScriptEngine *engine)
 Binds the TerrainComponent class to AngelScript.


Function Documentation

void bindTerrainComponent ( asIScriptEngine *  engine  ) 

Binds the TerrainComponent class to AngelScript.

Definition at line 42 of file asTerrainComponent.cpp.

TerrainComponent* createTerrainComponent ( Entity parent,
const std::string &  fileName,
const vector3df &  scale,
const SColor &  vertexColor,
s32  maxLOD,
s32  smoothFactor 
)

Reference factory for the TerrainComponent class.

Definition at line 34 of file asTerrainComponent.cpp.

TerrainComponent* createTerrainComponent ( Entity parent  ) 

Reference factory for the TerrainComponent class.

Definition at line 28 of file asTerrainComponent.cpp.


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