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Functions | |
TerrainComponent * | createTerrainComponent (Entity *parent) |
Reference factory for the TerrainComponent class. | |
TerrainComponent * | createTerrainComponent (Entity *parent, const std::string &fileName, const vector3df &scale, const SColor &vertexColor, s32 maxLOD, s32 smoothFactor) |
Reference factory for the TerrainComponent class. | |
void | bindTerrainComponent (asIScriptEngine *engine) |
Binds the TerrainComponent class to AngelScript. |
void bindTerrainComponent | ( | asIScriptEngine * | engine | ) |
Binds the TerrainComponent class to AngelScript.
Definition at line 42 of file asTerrainComponent.cpp.
TerrainComponent* createTerrainComponent | ( | Entity * | parent, | |
const std::string & | fileName, | |||
const vector3df & | scale, | |||
const SColor & | vertexColor, | |||
s32 | maxLOD, | |||
s32 | smoothFactor | |||
) |
Reference factory for the TerrainComponent class.
Definition at line 34 of file asTerrainComponent.cpp.
TerrainComponent* createTerrainComponent | ( | Entity * | parent | ) |
Reference factory for the TerrainComponent class.
Definition at line 28 of file asTerrainComponent.cpp.