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Functions | |
| TerrainComponent * | createTerrainComponent (Entity *parent) |
| Reference factory for the TerrainComponent class. | |
| TerrainComponent * | createTerrainComponent (Entity *parent, const std::string &fileName, const vector3df &scale, const SColor &vertexColor, s32 maxLOD, s32 smoothFactor) |
| Reference factory for the TerrainComponent class. | |
| void | bindTerrainComponent (asIScriptEngine *engine) |
| Binds the TerrainComponent class to AngelScript. | |
| void bindTerrainComponent | ( | asIScriptEngine * | engine | ) |
Binds the TerrainComponent class to AngelScript.
Definition at line 42 of file asTerrainComponent.cpp.
| TerrainComponent* createTerrainComponent | ( | Entity * | parent, | |
| const std::string & | fileName, | |||
| const vector3df & | scale, | |||
| const SColor & | vertexColor, | |||
| s32 | maxLOD, | |||
| s32 | smoothFactor | |||
| ) |
Reference factory for the TerrainComponent class.
Definition at line 34 of file asTerrainComponent.cpp.
| TerrainComponent* createTerrainComponent | ( | Entity * | parent | ) |
Reference factory for the TerrainComponent class.
Definition at line 28 of file asTerrainComponent.cpp.
1.5.8