scripting/components/scene/asOctTreeComponent.cpp File Reference

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Functions

OctTreeComponentcreateOctTreeComponent (Entity *parent)
 Reference factory for the OctTreeComponent class.
OctTreeComponentcreateOctTreeComponent (Entity *parent, s32 minPolysPerNode)
 Reference factory for the OctTreeComponent class.
OctTreeComponentcreateOctTreeComponent (Entity *parent, const std::string &fileName, s32 minPolysPerNode)
 Reference factory for the OctTreeComponent class.
void bindOctTreeComponent (asIScriptEngine *engine)
 Binds the AnimatedMeshComponent class to AngelScript.


Function Documentation

void bindOctTreeComponent ( asIScriptEngine *  engine  ) 

Binds the AnimatedMeshComponent class to AngelScript.

Binds the OctTreeComponent class to AngelScript.

Definition at line 48 of file asOctTreeComponent.cpp.

OctTreeComponent* createOctTreeComponent ( Entity parent,
const std::string &  fileName,
s32  minPolysPerNode 
)

Reference factory for the OctTreeComponent class.

Definition at line 41 of file asOctTreeComponent.cpp.

OctTreeComponent* createOctTreeComponent ( Entity parent,
s32  minPolysPerNode 
)

Reference factory for the OctTreeComponent class.

Definition at line 35 of file asOctTreeComponent.cpp.

OctTreeComponent* createOctTreeComponent ( Entity parent  ) 

Reference factory for the OctTreeComponent class.

Definition at line 29 of file asOctTreeComponent.cpp.


Generated on Fri Aug 21 23:55:10 2009 for Sirrf - Simple Irrlicht Framework by  doxygen 1.5.8