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Functions | |
| GameManager * | createGameManager () |
| Reference factory for the DataStack class. | |
| void | changeState (asIScriptObject *object, GameManager *pGameMgr) |
| Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::changeState. | |
| void | pushState (asIScriptObject *object, GameManager *pGameMgr) |
| Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::pushState. | |
| void | bindGameManager (asIScriptEngine *engine) |
| Binds the GameManager class to AngelScript. | |
| void bindGameManager | ( | asIScriptEngine * | engine | ) |
| void changeState | ( | asIScriptObject * | object, | |
| GameManager * | pGameMgr | |||
| ) |
Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::changeState.
Definition at line 33 of file asGameManager.cpp.
| GameManager* createGameManager | ( | ) |
| void pushState | ( | asIScriptObject * | object, | |
| GameManager * | pGameMgr | |||
| ) |
Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::pushState.
Definition at line 42 of file asGameManager.cpp.
1.5.8