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Functions | |
GameManager * | createGameManager () |
Reference factory for the DataStack class. | |
void | changeState (asIScriptObject *object, GameManager *pGameMgr) |
Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::changeState. | |
void | pushState (asIScriptObject *object, GameManager *pGameMgr) |
Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::pushState. | |
void | bindGameManager (asIScriptEngine *engine) |
Binds the GameManager class to AngelScript. |
void bindGameManager | ( | asIScriptEngine * | engine | ) |
void changeState | ( | asIScriptObject * | object, | |
GameManager * | pGameMgr | |||
) |
Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::changeState.
Definition at line 33 of file asGameManager.cpp.
GameManager* createGameManager | ( | ) |
void pushState | ( | asIScriptObject * | object, | |
GameManager * | pGameMgr | |||
) |
Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::pushState.
Definition at line 42 of file asGameManager.cpp.