scripting/core/asGameManager.cpp File Reference

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Functions

GameManagercreateGameManager ()
 Reference factory for the DataStack class.
void changeState (asIScriptObject *object, GameManager *pGameMgr)
 Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::changeState.
void pushState (asIScriptObject *object, GameManager *pGameMgr)
 Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::pushState.
void bindGameManager (asIScriptEngine *engine)
 Binds the GameManager class to AngelScript.


Function Documentation

void bindGameManager ( asIScriptEngine *  engine  ) 

Binds the GameManager class to AngelScript.

Definition at line 50 of file asGameManager.cpp.

void changeState ( asIScriptObject *  object,
GameManager pGameMgr 
)

Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::changeState.

Definition at line 33 of file asGameManager.cpp.

GameManager* createGameManager (  ) 

Reference factory for the DataStack class.

Definition at line 26 of file asGameManager.cpp.

void pushState ( asIScriptObject *  object,
GameManager pGameMgr 
)

Wrapper function to allow classes "derived" from the GameState class to be used by the GameManager::pushState.

Definition at line 42 of file asGameManager.cpp.


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