scripting/components/scene/asAnimatedMeshComponent.cpp File Reference

Go to the source code of this file.

Functions

AnimatedMeshComponentcreateAnimatedMeshComponent (Entity *parent)
 Reference factory for the AnimatedMeshComponent class.
AnimatedMeshComponentcreateAnimatedMeshComponent (Entity *parent, const std::string &fileName, const vector3df &scale)
 Reference factory for the AnimatedMeshComponent class.
void bindAnimatedMeshComponent (asIScriptEngine *engine)
 Binds the AnimatedMeshComponent class to AngelScript.


Function Documentation

void bindAnimatedMeshComponent ( asIScriptEngine *  engine  ) 

Binds the AnimatedMeshComponent class to AngelScript.

Definition at line 41 of file asAnimatedMeshComponent.cpp.

AnimatedMeshComponent* createAnimatedMeshComponent ( Entity parent,
const std::string &  fileName,
const vector3df &  scale 
)

Reference factory for the AnimatedMeshComponent class.

Definition at line 34 of file asAnimatedMeshComponent.cpp.

AnimatedMeshComponent* createAnimatedMeshComponent ( Entity parent  ) 

Reference factory for the AnimatedMeshComponent class.

Definition at line 28 of file asAnimatedMeshComponent.cpp.


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