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Functions | |
template<typename T > | |
void | constructor (void *memory) |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
template<typename T > | |
void | constructor (T minX, T minY, T minZ, T maxX, T maxY, T maxZ, void *memory) |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
template<typename T > | |
void | constructor (const vector3d< T > &init, void *memory) |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
template<typename T > | |
void | constructor (const vector3d< T > &min, const vector3d< T > &max, void *memory) |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
template<typename T > | |
void | deconstructor (void *memory) |
An AngelScript wrapper function so that aabbox3d<T> objects can be deconstructed within AngelScript. | |
template<typename T > | |
void | bindAabbox3dT (asIScriptEngine *engine, const char *typeName, const char *asType) |
Binds aabbox3d<T> as a value type to AngelScript with the given template. | |
void | bindAabbox3d (asIScriptEngine *engine) |
Binds all needed aabbox3d<T> objects to AngelScript. | |
std::string | getAabbox3dName (const std::string &asType) |
Gets the name of the aabbox3d<T> registered within AngelScript. |
void bindAabbox3d | ( | asIScriptEngine * | engine | ) |
Binds all needed aabbox3d<T> objects to AngelScript.
engine | Pointer to the AngelScript engine |
Definition at line 208 of file asAabbox3d.cpp.
void bindAabbox3dT | ( | asIScriptEngine * | engine, | |
const char * | typeName, | |||
const char * | asType | |||
) | [inline] |
Binds aabbox3d<T> as a value type to AngelScript with the given template.
engine | Pointer to the AngelScript engine | |
typeName | The name of the object within AngelScript; | |
asType | The AngelScript name of the used template; |
Definition at line 78 of file asAabbox3d.cpp.
void constructor | ( | const vector3d< T > & | min, | |
const vector3d< T > & | max, | |||
void * | memory | |||
) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 58 of file asAabbox3d.cpp.
void constructor | ( | const vector3d< T > & | init, | |
void * | memory | |||
) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 49 of file asAabbox3d.cpp.
void constructor | ( | T | minX, | |
T | minY, | |||
T | minZ, | |||
T | maxX, | |||
T | maxY, | |||
T | maxZ, | |||
void * | memory | |||
) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 40 of file asAabbox3d.cpp.
void constructor | ( | void * | memory | ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 31 of file asAabbox3d.cpp.
void deconstructor | ( | void * | memory | ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be deconstructed within AngelScript.
Definition at line 67 of file asAabbox3d.cpp.
std::string getAabbox3dName | ( | const std::string & | asType | ) |
Gets the name of the aabbox3d<T> registered within AngelScript.
asType | The AngelScript name of the used template; |
Definition at line 228 of file asAabbox3d.cpp.