assets/MeshProcessor.h File Reference

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Classes

class  MeshProcessor
 AssetProcessor for processing meshes in an AssetGroup. In order to properly reload a mesh from an asset group the class that uses the mesh needs to implement a event method for the "meshes/<filename>" event. When the mesh is reloaded a event will be emitted to the appropriate slot with the new mesh as the parameter. See MeshComponent::onMesh or AnimatedMeshComponent::onMesh for an example. More...


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