assets/HeightmapProcessor.h File Reference

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Classes

class  HeightmapProcessor
 AssetProcessor for processing heightmaps in an AssetGroup. In order to properly reload a heightmap from an asset group the class that uses the heightmap needs to implement a event method for the "heightmaps/<filename>" event. When the heightmaps is reloaded a event will be emitted to the appropriate slot with the new heightmap as the parameter. See TerrainComponent::onHeightMap. More...


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