scripting/irrlicht/asVector3d.h File Reference

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Functions

void bindVector3d (asIScriptEngine *engine)
 Binds all needed vector3d<T> objects to AngelScript.
std::string getVector3dName (const std::string &asType)
 Gets the name of the vector3d<T> registered within AngelScript.


Function Documentation

void bindVector3d ( asIScriptEngine *  engine  ) 

Binds all needed vector3d<T> objects to AngelScript.

Parameters:
engine Pointer to the AngelScript engine

Definition at line 319 of file asVector3d.cpp.

std::string getVector3dName ( const std::string &  asType  ) 

Gets the name of the vector3d<T> registered within AngelScript.

Parameters:
asType The AngelScript name of the used template;

Definition at line 327 of file asVector3d.cpp.


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