scripting/irrlicht/asVector2d.h File Reference

Go to the source code of this file.

Functions

void bindVector2d (asIScriptEngine *engine)
 Binds all needed vector2d<T> objects to AngelScript.
std::string getVector2dName (const std::string &asType)
 Gets the name of the vector2d<T> registered within AngelScript.


Function Documentation

void bindVector2d ( asIScriptEngine *  engine  ) 

Binds all needed vector2d<T> objects to AngelScript.

Parameters:
engine Pointer to the AngelScript engine;

Definition at line 296 of file asVector2d.cpp.

std::string getVector2dName ( const std::string &  asType  ) 

Gets the name of the vector2d<T> registered within AngelScript.

Parameters:
asType The AngelScript name of the used template;

Definition at line 304 of file asVector2d.cpp.


Generated on Wed Jun 10 22:26:24 2009 for Sirrf - Simple Irrlicht Framework by  doxygen 1.5.8