scripting/irrlicht/asVector2d.cpp File Reference

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Functions

template<typename T >
void constructor (void *memory)
 An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.
template<typename T >
void constructor (const vector2d< T > &other, void *memory)
 An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.
template<typename T >
void constructor (T n, void *memory)
 An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.
template<typename T >
void constructor (T x, T y, void *memory)
 An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.
template<typename T >
void deconstructor (void *memory)
 An AngelScript wrapper function so that vector2d<T> objects can be deconstructed within AngelScript.
template<typename T >
void bindVector2dT (asIScriptEngine *engine, const char *typeName, const char *asType)
 Binds vector2d<T> as a value type to AngelScript with the given template.
void bindVector2d (asIScriptEngine *engine)
 Binds all needed vector2d<T> objects to AngelScript.
std::string getVector2dName (const std::string &asType)
 Gets the name of the vector2d<T> registered within AngelScript.


Function Documentation

void bindVector2d ( asIScriptEngine *  engine  ) 

Binds all needed vector2d<T> objects to AngelScript.

Parameters:
engine Pointer to the AngelScript engine;

Definition at line 296 of file asVector2d.cpp.

template<typename T >
void bindVector2dT ( asIScriptEngine *  engine,
const char *  typeName,
const char *  asType 
) [inline]

Binds vector2d<T> as a value type to AngelScript with the given template.

Parameters:
engine Pointer to the AngelScript engine
typeName The name of the object within AngelScript;
asType The AngelScript name of the used template;

Definition at line 73 of file asVector2d.cpp.

template<typename T >
void constructor ( x,
y,
void *  memory 
) [inline]

An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 53 of file asVector2d.cpp.

template<typename T >
void constructor ( n,
void *  memory 
) [inline]

An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 44 of file asVector2d.cpp.

template<typename T >
void constructor ( const vector2d< T > &  other,
void *  memory 
) [inline]

An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 35 of file asVector2d.cpp.

template<typename T >
void constructor ( void *  memory  )  [inline]

An AngelScript wrapper function so that vector2d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 26 of file asVector2d.cpp.

template<typename T >
void deconstructor ( void *  memory  )  [inline]

An AngelScript wrapper function so that vector2d<T> objects can be deconstructed within AngelScript.

Note:
For internal use only!

Definition at line 62 of file asVector2d.cpp.

std::string getVector2dName ( const std::string &  asType  ) 

Gets the name of the vector2d<T> registered within AngelScript.

Parameters:
asType The AngelScript name of the used template;

Definition at line 304 of file asVector2d.cpp.


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