scripting/irrlicht/asLine3d.cpp File Reference

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Functions

template<typename T >
void constructor (void *memory)
 An AngelScript wrapper function so that line3d<T> objects can be constructed within AngelScript.
template<typename T >
void constructor (const line3d< T > &other, void *memory)
 An AngelScript wrapper function so that line3d<T> objects can be constructed within AngelScript.
template<typename T >
void constructor (const vector3d< T > &start, const vector3d< T > &end, void *memory)
 An AngelScript wrapper function so that line3d<T> objects can be constructed within AngelScript.
template<typename T >
void deconstructor (void *memory)
 An AngelScript wrapper function so that line3d<T> objects can be deconstructed within AngelScript.
template<typename T >
void bindLine3dT (asIScriptEngine *engine, const char *typeName, const char *asType)
 Binds line3d<T> as a value type to AngelScript with the given template.
void bindLine3d (asIScriptEngine *engine)
 Binds all needed line3d<T> objects to AngelScript.
std::string getLine3dName (const std::string &asType)
 Gets the name of the line3d<T> registered within AngelScript.


Function Documentation

void bindLine3d ( asIScriptEngine *  engine  ) 

Binds all needed line3d<T> objects to AngelScript.

Parameters:
engine Pointer to the AngelScript engine;

Definition at line 193 of file asLine3d.cpp.

template<typename T >
void bindLine3dT ( asIScriptEngine *  engine,
const char *  typeName,
const char *  asType 
) [inline]

Binds line3d<T> as a value type to AngelScript with the given template.

Parameters:
engine Pointer to the AngelScript engine
typeName The name of the object within AngelScript;
asType The AngelScript name of the used template;

Definition at line 65 of file asLine3d.cpp.

template<typename T >
void constructor ( const vector3d< T > &  start,
const vector3d< T > &  end,
void *  memory 
) [inline]

An AngelScript wrapper function so that line3d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 45 of file asLine3d.cpp.

template<typename T >
void constructor ( const line3d< T > &  other,
void *  memory 
) [inline]

An AngelScript wrapper function so that line3d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 36 of file asLine3d.cpp.

template<typename T >
void constructor ( void *  memory  )  [inline]

An AngelScript wrapper function so that line3d<T> objects can be constructed within AngelScript.

Note:
For internal use only!

Definition at line 27 of file asLine3d.cpp.

template<typename T >
void deconstructor ( void *  memory  )  [inline]

An AngelScript wrapper function so that line3d<T> objects can be deconstructed within AngelScript.

Note:
For internal use only!

Definition at line 54 of file asLine3d.cpp.

std::string getLine3dName ( const std::string &  asType  ) 

Gets the name of the line3d<T> registered within AngelScript.

Parameters:
asType The AngelScript name of the used template;

Definition at line 201 of file asLine3d.cpp.


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