scripting/irrlicht/asIrrlicht.cpp File Reference

Go to the source code of this file.

Defines

#define bindEnumValue(x)   r = engine->RegisterEnumValue("E_CULLING_TYPE", #x, x); assert(r >= 0)
#define bindEnumValue(x)   r = engine->RegisterEnumValue("EKEY_CODE", #x, x); assert(r >= 0)
#define bindEnumValue(x)   r = engine->RegisterEnumValue("E_LIGHT_TYPE", #x, x); assert(r >= 0)
#define bindEnumValue(x)   r = engine->RegisterEnumValue("E_MATERIAL_FLAG", #x, x); assert(r >= 0)
#define bindEnumValue(x)   r = engine->RegisterEnumValue("E_MATERIAL_TYPE", #x, x); assert(r >= 0)

Functions

void bindE_CULLING_TYPE (asIScriptEngine *engine)
 Binds E_CULLING_TYPE to AngelScript.
void bindEKEY_CODE (asIScriptEngine *engine)
 Binds EKEY_CODE to AngelScript.
void bindE_LIGHT_TYPE (asIScriptEngine *engine)
 Binds E_LIGHT_TYPE to AngelScript.
void bindE_MATERIAL_FLAG (asIScriptEngine *engine)
 Binds E_MATERIAL_FLAG to AngelScript.
void bindE_MATERIAL_TYPE (asIScriptEngine *engine)
 Binds E_MATERIAL_TYPE to AngelScript.
void bindIrrlicht (asIScriptEngine *engine)
 Binds various Irrlicht classes and enumerations to AngelScript.


Define Documentation

#define bindEnumValue (  )     r = engine->RegisterEnumValue("E_MATERIAL_TYPE", #x, x); assert(r >= 0)

#define bindEnumValue (  )     r = engine->RegisterEnumValue("E_MATERIAL_FLAG", #x, x); assert(r >= 0)

#define bindEnumValue (  )     r = engine->RegisterEnumValue("E_LIGHT_TYPE", #x, x); assert(r >= 0)

#define bindEnumValue (  )     r = engine->RegisterEnumValue("EKEY_CODE", #x, x); assert(r >= 0)

#define bindEnumValue (  )     r = engine->RegisterEnumValue("E_CULLING_TYPE", #x, x); assert(r >= 0)


Function Documentation

void bindE_CULLING_TYPE ( asIScriptEngine *  engine  ) 

Binds E_CULLING_TYPE to AngelScript.

Note:
For internal use only!

Definition at line 32 of file asIrrlicht.cpp.

void bindE_LIGHT_TYPE ( asIScriptEngine *  engine  ) 

Binds E_LIGHT_TYPE to AngelScript.

Note:
For internal use only!

Definition at line 211 of file asIrrlicht.cpp.

void bindE_MATERIAL_FLAG ( asIScriptEngine *  engine  ) 

Binds E_MATERIAL_FLAG to AngelScript.

Note:
For internal use only!

Definition at line 230 of file asIrrlicht.cpp.

void bindE_MATERIAL_TYPE ( asIScriptEngine *  engine  ) 

Binds E_MATERIAL_TYPE to AngelScript.

Note:
For internal use only!

Definition at line 260 of file asIrrlicht.cpp.

void bindEKEY_CODE ( asIScriptEngine *  engine  ) 

Binds EKEY_CODE to AngelScript.

Note:
For internal use only!

Definition at line 52 of file asIrrlicht.cpp.

void bindIrrlicht ( asIScriptEngine *  engine  ) 

Binds various Irrlicht classes and enumerations to AngelScript.

Definition at line 300 of file asIrrlicht.cpp.


Generated on Wed Jun 10 22:26:24 2009 for Sirrf - Simple Irrlicht Framework by  doxygen 1.5.8