Go to the source code of this file.
Functions | |
| template<typename T > | |
| void | constructor (void *memory) |
| An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
| template<typename T > | |
| void | constructor (T minX, T minY, T minZ, T maxX, T maxY, T maxZ, void *memory) |
| An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
| template<typename T > | |
| void | constructor (const vector3d< T > &init, void *memory) |
| An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
| template<typename T > | |
| void | constructor (const vector3d< T > &min, const vector3d< T > &max, void *memory) |
| An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript. | |
| template<typename T > | |
| void | deconstructor (void *memory) |
| An AngelScript wrapper function so that aabbox3d<T> objects can be deconstructed within AngelScript. | |
| template<typename T > | |
| void | bindAabbox3dT (asIScriptEngine *engine, const char *typeName, const char *asType) |
| Binds aabbox3d<T> as a value type to AngelScript with the given template. | |
| void | bindAabbox3d (asIScriptEngine *engine) |
| Binds all needed aabbox3d<T> objects to AngelScript. | |
| std::string | getAabbox3dName (const std::string &asType) |
| Gets the name of the aabbox3d<T> registered within AngelScript. | |
| void bindAabbox3d | ( | asIScriptEngine * | engine | ) |
Binds all needed aabbox3d<T> objects to AngelScript.
| engine | Pointer to the AngelScript engine |
Definition at line 215 of file asAabbox3d.cpp.
| void bindAabbox3dT | ( | asIScriptEngine * | engine, | |
| const char * | typeName, | |||
| const char * | asType | |||
| ) | [inline] |
Binds aabbox3d<T> as a value type to AngelScript with the given template.
| engine | Pointer to the AngelScript engine | |
| typeName | The name of the object within AngelScript; | |
| asType | The AngelScript name of the used template; |
Definition at line 75 of file asAabbox3d.cpp.
| void constructor | ( | const vector3d< T > & | min, | |
| const vector3d< T > & | max, | |||
| void * | memory | |||
| ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 55 of file asAabbox3d.cpp.
| void constructor | ( | const vector3d< T > & | init, | |
| void * | memory | |||
| ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 46 of file asAabbox3d.cpp.
| void constructor | ( | T | minX, | |
| T | minY, | |||
| T | minZ, | |||
| T | maxX, | |||
| T | maxY, | |||
| T | maxZ, | |||
| void * | memory | |||
| ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 37 of file asAabbox3d.cpp.
| void constructor | ( | void * | memory | ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be constructed within AngelScript.
Definition at line 28 of file asAabbox3d.cpp.
| void deconstructor | ( | void * | memory | ) | [inline] |
An AngelScript wrapper function so that aabbox3d<T> objects can be deconstructed within AngelScript.
Definition at line 64 of file asAabbox3d.cpp.
| std::string getAabbox3dName | ( | const std::string & | asType | ) |
Gets the name of the aabbox3d<T> registered within AngelScript.
| asType | The AngelScript name of the used template; |
Definition at line 223 of file asAabbox3d.cpp.
1.5.8