Go to the source code of this file.
Functions | |
void | bindMeshComponent (asIScriptEngine *engine) |
Binds the MeshComponent class to AngelScript so that it can be used within scripts. |
void bindMeshComponent | ( | asIScriptEngine * | engine | ) |
Binds the MeshComponent class to AngelScript so that it can be used within scripts.
Definition at line 124 of file MeshComponent.cpp.