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Classes | |
class | GameManager |
The Game Manager is the central access point to the game. It is able to perform generic game initialisation and deinitialisation. It's main purpose, though, is to control the flow of the game. More... | |
Functions | |
void | bindGameManager (asIScriptEngine *engine) |
Binds the GameManager class to AngelScript so that it can be used within scripts. |
void bindGameManager | ( | asIScriptEngine * | engine | ) |
Binds the GameManager class to AngelScript so that it can be used within scripts.
Definition at line 297 of file GameManager.cpp.