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Functions | |
| void | bindGameManager (asIScriptEngine *engine) |
| Binds the GameManager class to AngelScript so that it can be used within scripts. | |
| void bindGameManager | ( | asIScriptEngine * | engine | ) |
Binds the GameManager class to AngelScript so that it can be used within scripts.
Definition at line 297 of file GameManager.cpp.
1.5.8