core/GameManager.cpp File Reference

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Functions

void bindGameManager (asIScriptEngine *engine)
 Binds the GameManager class to AngelScript so that it can be used within scripts.


Function Documentation

void bindGameManager ( asIScriptEngine *  engine  ) 

Binds the GameManager class to AngelScript so that it can be used within scripts.

Definition at line 297 of file GameManager.cpp.


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