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Functions | |
| void | bindGameManager (asIScriptEngine *engine) | 
| Binds the GameManager class to AngelScript so that it can be used within scripts.   | |
| void bindGameManager | ( | asIScriptEngine * | engine | ) | 
Binds the GameManager class to AngelScript so that it can be used within scripts.
Definition at line 297 of file GameManager.cpp.
 1.5.8