core/Entity.h File Reference

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Classes

class  Entity
 Represents an object in the game world. More...

Functions

void bindEntity (asIScriptEngine *engine)
 Binds the Entity class to AngelScript so that it can be used within scripts.


Function Documentation

void bindEntity ( asIScriptEngine *  engine  ) 

Binds the Entity class to AngelScript so that it can be used within scripts.

Definition at line 432 of file Entity.cpp.


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