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Classes | |
class | Entity |
Represents an object in the game world. More... | |
Functions | |
void | bindEntity (asIScriptEngine *engine) |
Binds the Entity class to AngelScript so that it can be used within scripts. |
void bindEntity | ( | asIScriptEngine * | engine | ) |
Binds the Entity class to AngelScript so that it can be used within scripts.
Definition at line 432 of file Entity.cpp.