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Classes | |
| class | EntityComponent |
| Abstraction base class for adding new functionalities to entities. More... | |
Functions | |
| void | bindEntityComponent (asIScriptEngine *engine) |
| Binds the EntityComponent class to AngelScript so that it can be used within scripts. | |
| template<typename T > | |
| void | bindEntityComponentBase (asIScriptEngine *engine, const char *type) |
| Binds the base behaviours and methods of the EntityComponent to the given class in AngelScript. | |
| void bindEntityComponent | ( | asIScriptEngine * | engine | ) |
Binds the EntityComponent class to AngelScript so that it can be used within scripts.
Definition at line 102 of file EntityComponent.cpp.
| void bindEntityComponentBase | ( | asIScriptEngine * | engine, | |
| const char * | type | |||
| ) | [inline] |
Binds the base behaviours and methods of the EntityComponent to the given class in AngelScript.
Definition at line 89 of file EntityComponent.h.
1.5.8