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Functions | |
void | bindAnimatedMeshComponent (asIScriptEngine *engine) |
Binds the AnimatedMeshComponent class to AngelScript so that it can be used within scripts. |
void bindAnimatedMeshComponent | ( | asIScriptEngine * | engine | ) |
Binds the AnimatedMeshComponent class to AngelScript so that it can be used within scripts.
Definition at line 222 of file AnimatedMeshComponent.cpp.