components/scene/AnimatedMeshComponent.cpp File Reference

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Functions

void bindAnimatedMeshComponent (asIScriptEngine *engine)
 Binds the AnimatedMeshComponent class to AngelScript so that it can be used within scripts.


Function Documentation

void bindAnimatedMeshComponent ( asIScriptEngine *  engine  ) 

Binds the AnimatedMeshComponent class to AngelScript so that it can be used within scripts.

Definition at line 222 of file AnimatedMeshComponent.cpp.


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