| AssetProcessor(AssetGroup *parent, const std::string &baseName) | AssetProcessor | |
| createProcessor(AssetGroup *parent) | TextureProcessor | [static] |
| drop() | ReferenceCounted | [virtual] |
| getBaseName() const | AssetProcessor | |
| getParent() const | AssetProcessor | |
| getReferenceCount() | ReferenceCounted | |
| getTexture(const std::string &fileName) | TextureProcessor | |
| grab() | ReferenceCounted | [virtual] |
| loadAsset(const std::string &fileName) | TextureProcessor | [protected, virtual] |
| loadAssets() | TextureProcessor | [protected, virtual] |
| mBaseName | AssetProcessor | [protected] |
| pParent | AssetProcessor | [protected] |
| ReferenceCounted() | ReferenceCounted | |
| reloadAsset(const std::string &fileName) | TextureProcessor | [virtual] |
| reloadAssets() | TextureProcessor | [virtual] |
| removeAsset(const std::string &fileName) | TextureProcessor | [virtual] |
| removeAssets() | TextureProcessor | [virtual] |
| TextureProcessor(AssetGroup *parent) | TextureProcessor | |
| ~AssetProcessor() | AssetProcessor | |
| ~ReferenceCounted() | ReferenceCounted | [virtual] |
| ~TextureProcessor() | TextureProcessor |
1.5.8