AssetProcessor(AssetGroup *parent, const std::string &baseName) | AssetProcessor | |
createProcessor(AssetGroup *parent) | TextureProcessor | [static] |
drop() | ReferenceCounted | [virtual] |
getBaseName() const | AssetProcessor | |
getParent() const | AssetProcessor | |
getReferenceCount() | ReferenceCounted | |
getTexture(const std::string &fileName) | TextureProcessor | |
grab() | ReferenceCounted | [virtual] |
loadAsset(const std::string &fileName) | TextureProcessor | [protected, virtual] |
loadAssets() | TextureProcessor | [protected, virtual] |
mBaseName | AssetProcessor | [protected] |
pParent | AssetProcessor | [protected] |
ReferenceCounted() | ReferenceCounted | |
reloadAsset(const std::string &fileName) | TextureProcessor | [virtual] |
reloadAssets() | TextureProcessor | [virtual] |
removeAsset(const std::string &fileName) | TextureProcessor | [virtual] |
removeAssets() | TextureProcessor | [virtual] |
TextureProcessor(AssetGroup *parent) | TextureProcessor | |
~AssetProcessor() | AssetProcessor | |
~ReferenceCounted() | ReferenceCounted | [virtual] |
~TextureProcessor() | TextureProcessor |