, including all inherited members.
addAnimator(ISceneNodeAnimator *animator) | SceneComponent | |
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f) | SceneComponent | |
addFlyCircleAnimator(const vector3df ¢er=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0)) | SceneComponent | |
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false) | SceneComponent | |
addToMetaSelector(Entity *entity) | SceneComponent | |
addToMetaSelector(SceneComponent *component) | SceneComponent | |
addToMetaSelector(ITriangleSelector *selector) | SceneComponent | |
drop() | ReferenceCounted | [virtual] |
EntityComponent(Entity *parent) | EntityComponent | |
getAbsolutePosition() const | SceneComponent | |
getAutomaticCulling() const | SceneComponent | |
getBoundingBox() const | TerrainComponent | [virtual] |
getBoundingBox(s32 patchX, s32 patchZ) const | TerrainComponent | |
getHeight(f32 x, f32 y) | TerrainComponent | |
getID() const | EntityComponent | |
getMaterialCount() const | SceneComponent | |
getMesh() | TerrainComponent | |
getMetaSelector() const | SceneComponent | |
getName() const | EntityComponent | |
getParent() | EntityComponent | |
getPosition() const | SceneComponent | |
getReferenceCount() | ReferenceCounted | |
getRelativeTransformation() const | SceneComponent | |
getRotation() const | SceneComponent | |
getScale() const | SceneComponent | |
getSceneNode() | SceneComponent | |
getTerrainCenter() const | TerrainComponent | |
getTerrainSceneNode() | TerrainComponent | |
getTriangleSelector() const | SceneComponent | |
grab() | ReferenceCounted | [virtual] |
loadHeightMap(const std::string &fileName, const SColor &vertexColor=SColor(255, 255, 255, 255), s32 smoothFactor=0) | TerrainComponent | |
mID | EntityComponent | [protected] |
mMetaSelector | SceneComponent | [protected] |
mName | EntityComponent | [protected] |
mSceneNode | SceneComponent | [protected] |
mTriSelector | SceneComponent | [protected] |
onHeightMap(void *p) | TerrainComponent | |
onPause(void *p) | SceneComponent | |
onPositionChange(void *p) | SceneComponent | |
onRotationChange(void *p) | SceneComponent | |
onTexture(void *p) | SceneComponent | |
onUnPause(void *p) | SceneComponent | |
onUpdate(void *p) | SceneComponent | |
parseBaseXML(IXMLReader *file, SceneComponent *component) | SceneComponent | [static] |
parseXML(IXMLReader *file, Entity *entity) | TerrainComponent | [static] |
pParent | EntityComponent | [protected] |
ReferenceCounted() | ReferenceCounted | |
removeAnimators() | SceneComponent | |
scaleTexture(f32 scale=1.0f, f32 scale2=0.0f) | TerrainComponent | |
SceneComponent(Entity *parent) | SceneComponent | |
SceneComponent(Entity *parent, bool isDerived) | SceneComponent | [protected] |
setAbsolutePosition(const vector3df &position) | SceneComponent | |
setAutomaticCulling(E_CULLING_TYPE state) | SceneComponent | |
setCanAffectParent(bool value) | SceneComponent | |
setDebugDataVisible(s32 state) | SceneComponent | |
setMaterialFlag(E_MATERIAL_FLAG flag, bool value) | SceneComponent | |
setMaterialTexture(u32 layer, const std::string &fileName) | SceneComponent | |
setMaterialTexture(u32 layer, ITexture *texture) | SceneComponent | |
setMaterialType(E_MATERIAL_TYPE type) | SceneComponent | |
setName(const std::string &name) | EntityComponent | |
setPosition(const vector3df &position) | SceneComponent | |
setRotation(const vector3df &rotation) | SceneComponent | [virtual] |
setScale(const vector3df &scale) | SceneComponent | |
setVisible(bool value) | SceneComponent | |
TerrainComponent(Entity *parent) | TerrainComponent | |
TerrainComponent(Entity *parent, const std::string &fileName, const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f), const SColor &vertexColor=SColor(255, 255, 255, 255), s32 maxLOD=5, s32 smoothFactor=0) | TerrainComponent | |
~EntityComponent() | EntityComponent | [virtual] |
~ReferenceCounted() | ReferenceCounted | [virtual] |
~SceneComponent() | SceneComponent | |
~TerrainComponent() | TerrainComponent | |