SkyBoxComponent Member List

This is the complete list of members for SkyBoxComponent, including all inherited members.

addAnimator(ISceneNodeAnimator *animator)SceneComponent
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f)SceneComponent
addFlyCircleAnimator(const vector3df &center=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0))SceneComponent
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false)SceneComponent
addToMetaSelector(Entity *entity)SceneComponent
addToMetaSelector(SceneComponent *component)SceneComponent
addToMetaSelector(ITriangleSelector *selector)SceneComponent
drop()ReferenceCounted [virtual]
EntityComponent(Entity *parent)EntityComponent
getAbsolutePosition() const SceneComponent
getAutomaticCulling() const SceneComponent
getBoundingBox() const SceneComponent [virtual]
getID() const EntityComponent
getMaterialCount() const SceneComponent
getMetaSelector() const SceneComponent
getName() const EntityComponent
getParent()EntityComponent
getPosition() const SceneComponent
getReferenceCount()ReferenceCounted
getRelativeTransformation() const SceneComponent
getRotation() const SceneComponent
getScale() const SceneComponent
getSceneNode()SceneComponent
getTriangleSelector() const SceneComponent
grab()ReferenceCounted [virtual]
mIDEntityComponent [protected]
mMetaSelectorSceneComponent [protected]
mNameEntityComponent [protected]
mSceneNodeSceneComponent [protected]
mTriSelectorSceneComponent [protected]
onPause(void *p)SceneComponent
onPositionChange(void *p)SceneComponent
onRotationChange(void *p)SceneComponent
onTexture(void *p)SceneComponent
onTextureSkyBox(void *p)SkyBoxComponent
onUnPause(void *p)SceneComponent
onUpdate(void *p)SceneComponent
parseBaseXML(IXMLReader *file, SceneComponent *component)SceneComponent [static]
parseXML(IXMLReader *file, Entity *entity)SkyBoxComponent [static]
pParentEntityComponent [protected]
ReferenceCounted()ReferenceCounted
removeAnimators()SceneComponent
SceneComponent(Entity *parent)SceneComponent
SceneComponent(Entity *parent, bool isDerived)SceneComponent [protected]
setAbsolutePosition(const vector3df &position)SceneComponent
setAutomaticCulling(E_CULLING_TYPE state)SceneComponent
setCanAffectParent(bool value)SceneComponent
setDebugDataVisible(s32 state)SceneComponent
setMaterialFlag(E_MATERIAL_FLAG flag, bool value)SceneComponent
setMaterialTexture(u32 layer, const std::string &fileName)SceneComponent
setMaterialTexture(u32 layer, ITexture *texture)SceneComponent
setMaterialType(E_MATERIAL_TYPE type)SceneComponent
setName(const std::string &name)EntityComponent
setPosition(const vector3df &position)SceneComponent
setRotation(const vector3df &rotation)SceneComponent [virtual]
setScale(const vector3df &scale)SceneComponent
setTextures(const std::string &top, const std::string &bottom, const std::string &left, const std::string &right, const std::string &front, const std::string &back, bool ignoreNull=true)SkyBoxComponent
setTextures(ITexture *top, ITexture *bottom, ITexture *left, ITexture *right, ITexture *front, ITexture *back, bool ignoreNull=true)SkyBoxComponent
setVisible(bool value)SceneComponent
SkyBoxComponent(Entity *parent)SkyBoxComponent
SkyBoxComponent(Entity *parent, ITexture *top, ITexture *bottom, ITexture *left, ITexture *right, ITexture *front, ITexture *back)SkyBoxComponent
SkyBoxComponent(Entity *parent, const std::string &top, const std::string &bottom, const std::string &left, const std::string &right, const std::string &front, const std::string &back)SkyBoxComponent
~EntityComponent()EntityComponent [virtual]
~ReferenceCounted()ReferenceCounted [virtual]
~SceneComponent()SceneComponent
~SkyBoxComponent()SkyBoxComponent


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