MeshComponent Member List

This is the complete list of members for MeshComponent, including all inherited members.

addAnimator(ISceneNodeAnimator *animator)SceneComponent
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f)SceneComponent
addFlyCircleAnimator(const vector3df &center=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0))SceneComponent
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false)SceneComponent
addToMetaSelector(Entity *entity)SceneComponent
addToMetaSelector(SceneComponent *component)SceneComponent
addToMetaSelector(ITriangleSelector *selector)SceneComponent
drop()ReferenceCounted [virtual]
EntityComponent(Entity *parent)EntityComponent
getAbsolutePosition() const SceneComponent
getAutomaticCulling() const SceneComponent
getBoundingBox() const SceneComponent [virtual]
getID() const EntityComponent
getMaterialCount() const SceneComponent
getMesh()MeshComponent
getMeshSceneNode()MeshComponent
getMetaSelector() const SceneComponent
getName() const EntityComponent
getParent()EntityComponent
getPosition() const SceneComponent
getReferenceCount()ReferenceCounted
getRelativeTransformation() const SceneComponent
getRotation() const SceneComponent
getScale() const SceneComponent
getSceneNode()SceneComponent
getTriangleSelector() const SceneComponent
grab()ReferenceCounted [virtual]
MeshComponent(Entity *parent)MeshComponent
MeshComponent(Entity *parent, const std::string &fileName, const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f))MeshComponent
MeshComponent(Entity *parent, IMesh *mesh, const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f))MeshComponent
MeshComponent(Entity *parent, bool isDerived)MeshComponent [protected]
mIDEntityComponent [protected]
mMeshFileNameMeshComponent [protected]
mMeshSNMeshComponent [protected]
mMetaSelectorSceneComponent [protected]
mNameEntityComponent [protected]
mSceneNodeSceneComponent [protected]
mTriSelectorSceneComponent [protected]
onMesh(void *p)MeshComponent
onPause(void *p)SceneComponent
onPositionChange(void *p)SceneComponent
onRotationChange(void *p)SceneComponent
onTexture(void *p)SceneComponent
onUnPause(void *p)SceneComponent
onUpdate(void *p)SceneComponent
parseBaseXML(IXMLReader *file, MeshComponent *component)MeshComponent [static]
SceneComponent::parseBaseXML(IXMLReader *file, SceneComponent *component)SceneComponent [static]
parseXML(IXMLReader *file, Entity *entity)MeshComponent [static]
pParentEntityComponent [protected]
ReferenceCounted()ReferenceCounted
removeAnimators()SceneComponent
SceneComponent(Entity *parent)SceneComponent
SceneComponent(Entity *parent, bool isDerived)SceneComponent [protected]
setAbsolutePosition(const vector3df &position)SceneComponent
setAutomaticCulling(E_CULLING_TYPE state)SceneComponent
setCanAffectParent(bool value)SceneComponent
setDebugDataVisible(s32 state)SceneComponent
setMaterialFlag(E_MATERIAL_FLAG flag, bool value)SceneComponent
setMaterialTexture(u32 layer, const std::string &fileName)SceneComponent
setMaterialTexture(u32 layer, ITexture *texture)SceneComponent
setMaterialType(E_MATERIAL_TYPE type)SceneComponent
setMesh(const std::string &fileName)MeshComponent [virtual]
setMesh(IMesh *mesh)MeshComponent [virtual]
setName(const std::string &name)EntityComponent
setPosition(const vector3df &position)SceneComponent
setRotation(const vector3df &rotation)SceneComponent [virtual]
setScale(const vector3df &scale)SceneComponent
setVisible(bool value)SceneComponent
~EntityComponent()EntityComponent [virtual]
~MeshComponent()MeshComponent
~ReferenceCounted()ReferenceCounted [virtual]
~SceneComponent()SceneComponent


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