changeState(GameState *state) | GameManager | |
clear() | GameManager | |
drop() | GameManager | [virtual] |
GameManager() | GameManager | |
getAssetManager() | GameManager | |
getDataStore() | GameManager | |
getDevice() | GameManager | |
getDriver() | GameManager | |
getEntityManager() | GameManager | |
getEventManager() | GameManager | |
getGUIEnvironment() | GameManager | |
getIsRunning() const | GameManager | |
getReferenceCount() | ReferenceCounted | |
getSceneManager() | GameManager | |
getScriptManager() | GameManager | |
getSoundManager() | GameManager | |
grab() | GameManager | [virtual] |
init() | GameManager | |
Instance() | GameManager | [static] |
popState() | GameManager | |
pushState(GameState *state) | GameManager | |
Reference() | GameManager | [static] |
ReferenceCounted() | ReferenceCounted | |
setIsRunning(bool value) | GameManager | |
update() | GameManager | |
~GameManager() | GameManager | |
~ReferenceCounted() | ReferenceCounted | [virtual] |