Entity Member List

This is the complete list of members for Entity, including all inherited members.

addChild(Entity *entity)Entity
addComponent(EntityComponent *component)Entity
connectEventSignal(const std::string &slotName, T *t, void(T::*m)(void *))HasEvents [inline]
createEventSlot(const std::string &slotName)HasEvents
disconnectEventSignal(const std::string &slotName, T *t)HasEvents [inline]
drop()ReferenceCounted [virtual]
emitEvent(const std::string &slotName, void *p=0)HasEvents
Entity(const std::string &name, Entity *parent=NULL, AssetGroup *group=NULL)Entity
getAbsolutePosition() const Entity
getAbsoluteRotation() const Entity
getAssetGroup()Entity
getChild(const u32 id)Entity
getChild(const std::string &name)Entity
getComponent(const u32 id)Entity
getComponent(const std::string &name)Entity
getID() const Entity
getName() const Entity
getParent() const Entity
getPosition() const Entity
getReferenceCount()ReferenceCounted
getRotation() const Entity
grab()ReferenceCounted [virtual]
HasEvents()HasEvents
loadXML(const std::string &fileName)Entity
loadXML(IXMLReader *file)Entity
onPause(void *p)Entity
onPositionChange(void *p)Entity
onRender(void *p)Entity
onRotationChange(void *p)Entity
onUnPause(void *p)Entity
onUpdate(void *p)Entity
ReferenceCounted()ReferenceCounted
removeChild(Entity *entity)Entity
removeChild(const u32 id)Entity
removeChild(const std::string &name)Entity
removeChildren()Entity
removeComponent(EntityComponent *component)Entity
removeComponent(const u32 id)Entity
removeComponent(const std::string &name)Entity
removeComponents()Entity
removeEventSlot(const std::string &slotName)HasEvents
removeEventSlots()HasEvents
removeParent()Entity
setAbsolutePosition(const vector3df &position)Entity
setAbsoluteRotation(const vector3df &rotation)Entity
setParent(Entity *parent)Entity
setPosition(const vector3df &position)Entity
setRotation(const vector3df &rotation)Entity
~Entity()Entity
~HasEvents()HasEvents [virtual]
~ReferenceCounted()ReferenceCounted [virtual]


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