CameraComponent Member List

This is the complete list of members for CameraComponent, including all inherited members.

addAnimator(ISceneNodeAnimator *animator)SceneComponent
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f)SceneComponent
addFlyCircleAnimator(const vector3df &center=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0))SceneComponent
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false)SceneComponent
addToMetaSelector(Entity *entity)SceneComponent
addToMetaSelector(SceneComponent *component)SceneComponent
addToMetaSelector(ITriangleSelector *selector)SceneComponent
bindTargetAndRotation(bool bound)CameraComponent
CameraComponent(Entity *parent, const vector3df &lookat=vector3df(0, 0, 100))CameraComponent
drop()ReferenceCounted [virtual]
EntityComponent(Entity *parent)EntityComponent
getAbsolutePosition() const SceneComponent
getAspectRatio() const CameraComponent
getAutomaticCulling() const SceneComponent
getBoundingBox() const SceneComponent [virtual]
getCameraSceneNode()CameraComponent
getFarValue() const CameraComponent
getFOV() const CameraComponent
getID() const EntityComponent
getIsOrthogonal() const CameraComponent
getMaterialCount() const SceneComponent
getMetaSelector() const SceneComponent
getName() const EntityComponent
getNearValue() const CameraComponent
getParent()EntityComponent
getPosition() const SceneComponent
getProjectionMatrix() const CameraComponent
getReferenceCount()ReferenceCounted
getRelativeTransformation() const SceneComponent
getRotation() const SceneComponent
getScale() const SceneComponent
getSceneNode()SceneComponent
getTarget() const CameraComponent
getTargetAndRotationBinding() const CameraComponent
getTriangleSelector() const SceneComponent
getUpVector() const CameraComponent
getViewMatrix() const CameraComponent
grab()ReferenceCounted [virtual]
mIDEntityComponent [protected]
mMetaSelectorSceneComponent [protected]
mNameEntityComponent [protected]
mSceneNodeSceneComponent [protected]
mTriSelectorSceneComponent [protected]
onPause(void *p)SceneComponent
onPositionChange(void *p)SceneComponent
onRotationChange(void *p)SceneComponent
onTexture(void *p)SceneComponent
onUnPause(void *p)SceneComponent
onUpdate(void *p)SceneComponent
parseBaseXML(IXMLReader *file, SceneComponent *component)SceneComponent [static]
parseXML(IXMLReader *file, Entity *entity)CameraComponent [static]
pParentEntityComponent [protected]
ReferenceCounted()ReferenceCounted
removeAnimators()SceneComponent
SceneComponent(Entity *parent)SceneComponent
SceneComponent(Entity *parent, bool isDerived)SceneComponent [protected]
setAbsolutePosition(const vector3df &position)SceneComponent
setAsMainCamera()CameraComponent
setAspectRatio(f32 aspect)CameraComponent
setAutomaticCulling(E_CULLING_TYPE state)SceneComponent
setCanAffectParent(bool value)SceneComponent
setDebugDataVisible(s32 state)SceneComponent
setFarValue(f32 value)CameraComponent
setFOV(f32 value)CameraComponent
setFPSMode(f32 rotateSpeed=100.0f, f32 moveSpeed=0.5f, bool verticalMovement=false, f32 jumpSpeed=0.0f)CameraComponent
setMaterialFlag(E_MATERIAL_FLAG flag, bool value)SceneComponent
setMaterialTexture(u32 layer, const std::string &fileName)SceneComponent
setMaterialTexture(u32 layer, ITexture *texture)SceneComponent
setMaterialType(E_MATERIAL_TYPE type)SceneComponent
setMayaMode(f32 rotateSpeed=-1500.0f, f32 zoomSpeed=200.0f, f32 translationSpeed=1500.0f)CameraComponent
setName(const std::string &name)EntityComponent
setNearValue(f32 value)CameraComponent
setNormalMode()CameraComponent
setPosition(const vector3df &position)SceneComponent
setProjectionMatrix(const matrix4 &projection, bool isOrthogonal=false)CameraComponent
setRotation(const vector3df &rotation)CameraComponent [virtual]
setScale(const vector3df &scale)SceneComponent
setTarget(const vector3df &position)CameraComponent
setUpVector(const vector3df &position)CameraComponent
setVisible(bool value)SceneComponent
~CameraComponent()CameraComponent
~EntityComponent()EntityComponent [virtual]
~ReferenceCounted()ReferenceCounted [virtual]
~SceneComponent()SceneComponent


Generated on Fri Aug 21 23:55:13 2009 for Sirrf - Simple Irrlicht Framework by  doxygen 1.5.8