assets/TextureProcessor.h File Reference

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Classes

class  TextureProcessor
 AssetProcessor for processing textures in an AssetGroup. In order to properly reload a texture from an asset group the class that uses the texture needs to implement a event method for the "textures/<filename>" event. When the texture is reloaded a event will be emitted to the appropriate slot with the new texture as the parameter. See SceneComponent::onTexture or ImageComponent::onTexture for an example. More...


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