TerrainComponent Member List

This is the complete list of members for TerrainComponent, including all inherited members.

addAnimator(ISceneNodeAnimator *animator)SceneComponent
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f)SceneComponent
addFlyCircleAnimator(const vector3df &center=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0))SceneComponent
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false)SceneComponent
addToMetaSelector(Entity *entity)SceneComponent
addToMetaSelector(SceneComponent *component)SceneComponent
addToMetaSelector(ITriangleSelector *selector)SceneComponent
EntityComponent(Entity *parent)EntityComponent
getAbsolutePosition() const SceneComponent
getAutomaticCulling() const SceneComponent
getBoundingBox() const TerrainComponent [virtual]
getBoundingBox(s32 patchX, s32 patchZ) const TerrainComponent
getHeight(f32 x, f32 y)TerrainComponent
getID() const EntityComponent
getMaterialCount() const SceneComponent
getMesh()TerrainComponent
getMetaSelector() const SceneComponent
getName() const EntityComponent
getParent()EntityComponent
getPosition() const SceneComponent
getRelativeTransformation() const SceneComponent
getRotation() const SceneComponent
getScale() const SceneComponent
getSceneNode()SceneComponent
getTerrainCenter() const TerrainComponent
getTerrainSceneNode()TerrainComponent
getTriangleSelector() const SceneComponent
loadHeightMap(const std::string &fileName, const SColor &vertexColor=SColor(255, 255, 255, 255), s32 smoothFactor=0)TerrainComponent
mIDEntityComponent [protected]
mMetaSelectorSceneComponent [protected]
mNameEntityComponent [protected]
mSceneNodeSceneComponent [protected]
mTriSelectorSceneComponent [protected]
onPause(void *p)SceneComponent
onPositionChange(void *p)SceneComponent
onUnPause(void *p)SceneComponent
onUpdate(void *p)SceneComponent
pParentEntityComponent [protected]
refAdd()EntityComponent
refFactory(Entity *parent)TerrainComponent [static]
refFactory(Entity *parent, const std::string &fileName, const vector3df &rotation, const vector3df &scale, const SColor &vertexColor, s32 maxLOD, s32 smoothFactor)TerrainComponent [static]
refRelease()EntityComponent
removeAnimators()SceneComponent
scaleTexture(f32 scale=1.0f, f32 scale2=0.0f)TerrainComponent
SceneComponent(Entity *parent)SceneComponent
SceneComponent(Entity *parent, bool isDerived)SceneComponent [protected]
setAbsolutePosition(const vector3df &position)SceneComponent
setAutomaticCulling(E_CULLING_TYPE state)SceneComponent
setCanAffectParent(bool value)SceneComponent
setDebugDataVisible(s32 state)SceneComponent
setMaterialFlag(E_MATERIAL_FLAG flag, bool value)SceneComponent
setMaterialTexture(u32 layer, const std::string &fileName)SceneComponent
setMaterialTexture(u32 layer, ITexture *texture)SceneComponent
setMaterialType(E_MATERIAL_TYPE type)SceneComponent
setName(const std::string &name)EntityComponent
setPosition(const vector3df &position)SceneComponent
setRotation(const vector3df &rotation)SceneComponent
setScale(const vector3df &scale)SceneComponent
setVisible(bool value)SceneComponent
TerrainComponent(Entity *parent)TerrainComponent
TerrainComponent(Entity *parent, const std::string &fileName, const vector3df &rotation=vector3df(0.0f, 0.0f, 0.0f), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f), const SColor &vertexColor=SColor(255, 255, 255, 255), s32 maxLOD=5, s32 smoothFactor=0)TerrainComponent
~EntityComponent()EntityComponent [virtual]
~SceneComponent()SceneComponent
~TerrainComponent()TerrainComponent


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