LightComponent Member List

This is the complete list of members for LightComponent, including all inherited members.

addAnimator(ISceneNodeAnimator *animator)SceneComponent
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f)SceneComponent
addFlyCircleAnimator(const vector3df &center=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0))SceneComponent
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false)SceneComponent
addToMetaSelector(Entity *entity)SceneComponent
addToMetaSelector(SceneComponent *component)SceneComponent
addToMetaSelector(ITriangleSelector *selector)SceneComponent
EntityComponent(Entity *parent)EntityComponent
getAbsolutePosition() const SceneComponent
getAutomaticCulling() const SceneComponent
getBoundingBox() const SceneComponent [virtual]
getCastShadow() const LightComponent
getID() const EntityComponent
getLightSceneNode()LightComponent
getLightType() const LightComponent
getMaterialCount() const SceneComponent
getMetaSelector() const SceneComponent
getName() const EntityComponent
getParent()EntityComponent
getPosition() const SceneComponent
getRadius() const LightComponent
getRelativeTransformation() const SceneComponent
getRotation() const SceneComponent
getScale() const SceneComponent
getSceneNode()SceneComponent
getTriangleSelector() const SceneComponent
LightComponent(Entity *parent, const SColorf &color=SColorf(1.0f, 1.0f, 1.0f), f32 radius=100.0f)LightComponent
mIDEntityComponent [protected]
mMetaSelectorSceneComponent [protected]
mNameEntityComponent [protected]
mSceneNodeSceneComponent [protected]
mTriSelectorSceneComponent [protected]
onPause(void *p)SceneComponent
onPositionChange(void *p)SceneComponent
onUnPause(void *p)SceneComponent
onUpdate(void *p)SceneComponent
pParentEntityComponent [protected]
refAdd()EntityComponent
refFactory(Entity *parent)LightComponent [static]
refFactory(Entity *parent, const SColor &color, f32 radius)LightComponent [static]
refRelease()EntityComponent
removeAnimators()SceneComponent
SceneComponent(Entity *parent)SceneComponent
SceneComponent(Entity *parent, bool isDerived)SceneComponent [protected]
setAbsolutePosition(const vector3df &position)SceneComponent
setAutomaticCulling(E_CULLING_TYPE state)SceneComponent
setCanAffectParent(bool value)SceneComponent
setCastShadow(bool shadow=true)LightComponent
setDebugDataVisible(s32 state)SceneComponent
setLightType(E_LIGHT_TYPE type)LightComponent
setMaterialFlag(E_MATERIAL_FLAG flag, bool value)SceneComponent
setMaterialTexture(u32 layer, const std::string &fileName)SceneComponent
setMaterialTexture(u32 layer, ITexture *texture)SceneComponent
setMaterialType(E_MATERIAL_TYPE type)SceneComponent
setName(const std::string &name)EntityComponent
setPosition(const vector3df &position)SceneComponent
setRadius(f32 radius)LightComponent
setRotation(const vector3df &rotation)SceneComponent
setScale(const vector3df &scale)SceneComponent
setVisible(bool value)SceneComponent
~EntityComponent()EntityComponent [virtual]
~LightComponent()LightComponent
~SceneComponent()SceneComponent


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