clear() | GameState | [virtual] |
GameState() | GameState | |
getBaseEntity() const | GameState | |
init() | GameState | [virtual] |
mBaseEntity | GameState | [protected] |
onPause() | GameState | |
onRender() | GameState | |
onUnPause() | GameState | |
onUpdate(f32 deltaTime) | GameState | |
refAdd() | GameState | |
refFactory() | GameState | [static] |
refRelease() | GameState | |
render() | GameState | [virtual] |
ScriptedGameState class | GameState | [friend] |
update(f32 deltaTime) | GameState | [virtual] |
~GameState() | GameState | [virtual] |