| changeState(GameState *state) | GameManager | |
| changeState(asIScriptObject *object) | GameManager | |
| clear() | GameManager | |
| GameManager() | GameManager | |
| getDataStore() | GameManager | |
| getDevice() | GameManager | |
| getDriver() | GameManager | |
| getEntityManager() | GameManager | |
| getEventManager() | GameManager | |
| getGUIEnvironment() | GameManager | |
| getIsRunning() const | GameManager | |
| getSceneManager() | GameManager | |
| getScriptManager() | GameManager | |
| getSoundManager() | GameManager | |
| init() | GameManager | |
| Instance() | GameManager | [static] |
| popState() | GameManager | |
| pushState(GameState *state) | GameManager | |
| pushState(asIScriptObject *object) | GameManager | |
| refAdd() | GameManager | |
| Reference() | GameManager | [static] |
| refFactory() | GameManager | [static] |
| refRelease() | GameManager | |
| setIsRunning(bool value) | GameManager | |
| update() | GameManager | |
| ~GameManager() | GameManager |
1.5.8