| addComponent(EntityComponent *component) | Entity | |
| Entity(const std::string &name, Entity *parent=NULL) | Entity | |
| getChild(const u32 id) | Entity | |
| getChild(const std::string &name) | Entity | |
| getComponent(const u32 id) | Entity | |
| getComponent(const std::string &name) | Entity | |
| getID() const | Entity | |
| getName() const | Entity | |
| getParent() const | Entity | |
| getPosition() const | Entity | |
| onPause(void *p) | Entity | |
| onPositionChange(void *p) | Entity | |
| onRender(void *p) | Entity | |
| onUnPause(void *p) | Entity | |
| onUpdate(void *p) | Entity | |
| refAdd() | Entity | |
| refFactory(const std::string &name) | Entity | [static] |
| refRelease() | Entity | |
| removeAllChildren() | Entity | |
| removeAllComponents() | Entity | |
| removeChild(Entity *entity) | Entity | |
| removeChild(const u32 id) | Entity | |
| removeChild(const std::string &name) | Entity | |
| removeComponent(EntityComponent *component) | Entity | |
| removeComponent(const u32 id) | Entity | |
| removeComponent(const std::string &name) | Entity | |
| setPosition(const vector3df &position) | Entity | |
| ~Entity() | Entity |
1.5.8