AnimatedMeshComponent Member List

This is the complete list of members for AnimatedMeshComponent, including all inherited members.

addAnimator(ISceneNodeAnimator *animator)SceneComponent
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f)SceneComponent
addFlyCircleAnimator(const vector3df &center=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0))SceneComponent
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false)SceneComponent
addToMetaSelector(Entity *entity)SceneComponent
addToMetaSelector(SceneComponent *component)SceneComponent
addToMetaSelector(ITriangleSelector *selector)SceneComponent
animate()AnimatedMeshComponent
AnimatedMeshComponent(Entity *parent)AnimatedMeshComponent
AnimatedMeshComponent(Entity *parent, const std::string &fileName, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f))AnimatedMeshComponent
AnimatedMeshComponent(Entity *parent, IAnimatedMesh *mesh, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f))AnimatedMeshComponent
EntityComponent(Entity *parent)EntityComponent
getAbsolutePosition() const SceneComponent
getAnimatedMeshSceneNode()AnimatedMeshComponent
getAutomaticCulling() const SceneComponent
getBoundingBox() const SceneComponent [virtual]
getEndFrame() const AnimatedMeshComponent
getFrame() const AnimatedMeshComponent
getID() const EntityComponent
getMaterialCount() const SceneComponent
getMesh()AnimatedMeshComponent
getMetaSelector() const SceneComponent
getName() const EntityComponent
getParent()EntityComponent
getPosition() const SceneComponent
getRelativeTransformation() const SceneComponent
getRotation() const SceneComponent
getScale() const SceneComponent
getSceneNode()SceneComponent
getShadowVolumeSceneNode()AnimatedMeshComponent
getStartFrame() const AnimatedMeshComponent
getTriangleSelector() const SceneComponent
mIDEntityComponent [protected]
mMetaSelectorSceneComponent [protected]
mNameEntityComponent [protected]
mSceneNodeSceneComponent [protected]
mTriSelectorSceneComponent [protected]
onPause(void *p)SceneComponent
onPositionChange(void *p)SceneComponent
onUnPause(void *p)SceneComponent
onUpdate(void *p)SceneComponent
pParentEntityComponent [protected]
refAdd()EntityComponent
refFactory(Entity *parent)AnimatedMeshComponent [static]
refFactory(Entity *parent, const std::string &fileName, const vector3df &rotation, const vector3df &scale)AnimatedMeshComponent [static]
refRelease()EntityComponent
removeAnimators()SceneComponent
SceneComponent(Entity *parent)SceneComponent
SceneComponent(Entity *parent, bool isDerived)SceneComponent [protected]
setAbsolutePosition(const vector3df &position)SceneComponent
setAnimationSpeed(f32 speed)AnimatedMeshComponent
setAutomaticCulling(E_CULLING_TYPE state)SceneComponent
setCanAffectParent(bool value)SceneComponent
setCurrentFrame(f32 frame)AnimatedMeshComponent
setDebugDataVisible(s32 state)SceneComponent
setFrameLoop(s32 start, s32 end)AnimatedMeshComponent
setLoopMode(bool value)AnimatedMeshComponent
setMaterialFlag(E_MATERIAL_FLAG flag, bool value)SceneComponent
setMaterialTexture(u32 layer, const std::string &fileName)SceneComponent
setMaterialTexture(u32 layer, ITexture *texture)SceneComponent
setMaterialType(E_MATERIAL_TYPE type)SceneComponent
setMD2Animation(const std::string &animationName)AnimatedMeshComponent
setMD2Animation(EMD2_ANIMATION_TYPE anim)AnimatedMeshComponent
setMesh(const std::string &fileName)AnimatedMeshComponent
setMesh(IAnimatedMesh *mesh)AnimatedMeshComponent
setName(const std::string &name)EntityComponent
setPosition(const vector3df &position)SceneComponent
setRotation(const vector3df &rotation)SceneComponent
setScale(const vector3df &scale)SceneComponent
setShadowVolumeSceneNode(const std::string &fileName, bool zfailmethod=true, f32 infinity=10000.0f)AnimatedMeshComponent
setShadowVolumeSceneNode(IMesh *mesh, bool zfailmethod=true, f32 infinity=10000.0f)AnimatedMeshComponent
setTransitionTime(f32 time)AnimatedMeshComponent
setVisible(bool value)SceneComponent
~AnimatedMeshComponent()AnimatedMeshComponent
~EntityComponent()EntityComponent [virtual]
~SceneComponent()SceneComponent


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