, including all inherited members.
| addAnimator(ISceneNodeAnimator *animator) | SceneComponent | |
| addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f) | SceneComponent | |
| addFlyCircleAnimator(const vector3df ¢er=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0)) | SceneComponent | |
| addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false) | SceneComponent | |
| addToMetaSelector(Entity *entity) | SceneComponent | |
| addToMetaSelector(SceneComponent *component) | SceneComponent | |
| addToMetaSelector(ITriangleSelector *selector) | SceneComponent | |
| animate() | AnimatedMeshComponent | |
| AnimatedMeshComponent(Entity *parent) | AnimatedMeshComponent | |
| AnimatedMeshComponent(Entity *parent, const std::string &fileName, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f)) | AnimatedMeshComponent | |
| AnimatedMeshComponent(Entity *parent, IAnimatedMesh *mesh, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f)) | AnimatedMeshComponent | |
| EntityComponent(Entity *parent) | EntityComponent | |
| getAbsolutePosition() const | SceneComponent | |
| getAnimatedMeshSceneNode() | AnimatedMeshComponent | |
| getAutomaticCulling() const | SceneComponent | |
| getBoundingBox() const | SceneComponent | [virtual] |
| getEndFrame() const | AnimatedMeshComponent | |
| getFrame() const | AnimatedMeshComponent | |
| getID() const | EntityComponent | |
| getMaterialCount() const | SceneComponent | |
| getMesh() | AnimatedMeshComponent | |
| getMetaSelector() const | SceneComponent | |
| getName() const | EntityComponent | |
| getParent() | EntityComponent | |
| getPosition() const | SceneComponent | |
| getRelativeTransformation() const | SceneComponent | |
| getRotation() const | SceneComponent | |
| getScale() const | SceneComponent | |
| getSceneNode() | SceneComponent | |
| getShadowVolumeSceneNode() | AnimatedMeshComponent | |
| getStartFrame() const | AnimatedMeshComponent | |
| getTriangleSelector() const | SceneComponent | |
| mID | EntityComponent | [protected] |
| mMetaSelector | SceneComponent | [protected] |
| mName | EntityComponent | [protected] |
| mSceneNode | SceneComponent | [protected] |
| mTriSelector | SceneComponent | [protected] |
| onPause(void *p) | SceneComponent | |
| onPositionChange(void *p) | SceneComponent | |
| onUnPause(void *p) | SceneComponent | |
| onUpdate(void *p) | SceneComponent | |
| pParent | EntityComponent | [protected] |
| refAdd() | EntityComponent | |
| refFactory(Entity *parent) | AnimatedMeshComponent | [static] |
| refFactory(Entity *parent, const std::string &fileName, const vector3df &rotation, const vector3df &scale) | AnimatedMeshComponent | [static] |
| refRelease() | EntityComponent | |
| removeAnimators() | SceneComponent | |
| SceneComponent(Entity *parent) | SceneComponent | |
| SceneComponent(Entity *parent, bool isDerived) | SceneComponent | [protected] |
| setAbsolutePosition(const vector3df &position) | SceneComponent | |
| setAnimationSpeed(f32 speed) | AnimatedMeshComponent | |
| setAutomaticCulling(E_CULLING_TYPE state) | SceneComponent | |
| setCanAffectParent(bool value) | SceneComponent | |
| setCurrentFrame(f32 frame) | AnimatedMeshComponent | |
| setDebugDataVisible(s32 state) | SceneComponent | |
| setFrameLoop(s32 start, s32 end) | AnimatedMeshComponent | |
| setLoopMode(bool value) | AnimatedMeshComponent | |
| setMaterialFlag(E_MATERIAL_FLAG flag, bool value) | SceneComponent | |
| setMaterialTexture(u32 layer, const std::string &fileName) | SceneComponent | |
| setMaterialTexture(u32 layer, ITexture *texture) | SceneComponent | |
| setMaterialType(E_MATERIAL_TYPE type) | SceneComponent | |
| setMD2Animation(const std::string &animationName) | AnimatedMeshComponent | |
| setMD2Animation(EMD2_ANIMATION_TYPE anim) | AnimatedMeshComponent | |
| setMesh(const std::string &fileName) | AnimatedMeshComponent | |
| setMesh(IAnimatedMesh *mesh) | AnimatedMeshComponent | |
| setName(const std::string &name) | EntityComponent | |
| setPosition(const vector3df &position) | SceneComponent | |
| setRotation(const vector3df &rotation) | SceneComponent | |
| setScale(const vector3df &scale) | SceneComponent | |
| setShadowVolumeSceneNode(const std::string &fileName, bool zfailmethod=true, f32 infinity=10000.0f) | AnimatedMeshComponent | |
| setShadowVolumeSceneNode(IMesh *mesh, bool zfailmethod=true, f32 infinity=10000.0f) | AnimatedMeshComponent | |
| setTransitionTime(f32 time) | AnimatedMeshComponent | |
| setVisible(bool value) | SceneComponent | |
| ~AnimatedMeshComponent() | AnimatedMeshComponent | |
| ~EntityComponent() | EntityComponent | [virtual] |
| ~SceneComponent() | SceneComponent | |