, including all inherited members.
addAnimator(ISceneNodeAnimator *animator) | SceneComponent | |
addCollisionResponseAnimator(const vector3df &ellipsoidRadius=vector3df(30, 60, 30), const vector3df &gravityPerSecond=vector3df(0,-10, 0), const vector3df &ellipsoidTranslation=vector3df(0, 0, 0), f32 slidingValue=0.0005f) | SceneComponent | |
addFlyCircleAnimator(const vector3df ¢er=vector3df(0, 0, 0), f32 radius=100, f32 speed=0.001f, const vector3df &direction=vector3df(0, 0, 0)) | SceneComponent | |
addFlyStraightAnimator(const vector3df &startPoint, const vector3df &endPoint, u32 timeForWay, bool loop=false) | SceneComponent | |
addToMetaSelector(Entity *entity) | SceneComponent | |
addToMetaSelector(SceneComponent *component) | SceneComponent | |
addToMetaSelector(ITriangleSelector *selector) | SceneComponent | |
animate() | AnimatedMeshComponent | |
AnimatedMeshComponent(Entity *parent) | AnimatedMeshComponent | |
AnimatedMeshComponent(Entity *parent, const std::string &fileName, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f)) | AnimatedMeshComponent | |
AnimatedMeshComponent(Entity *parent, IAnimatedMesh *mesh, const vector3df &rotation=vector3df(0, 0, 0), const vector3df &scale=vector3df(1.0f, 1.0f, 1.0f)) | AnimatedMeshComponent | |
EntityComponent(Entity *parent) | EntityComponent | |
getAbsolutePosition() const | SceneComponent | |
getAnimatedMeshSceneNode() | AnimatedMeshComponent | |
getAutomaticCulling() const | SceneComponent | |
getBoundingBox() const | SceneComponent | [virtual] |
getEndFrame() const | AnimatedMeshComponent | |
getFrame() const | AnimatedMeshComponent | |
getID() const | EntityComponent | |
getMaterialCount() const | SceneComponent | |
getMesh() | AnimatedMeshComponent | |
getMetaSelector() const | SceneComponent | |
getName() const | EntityComponent | |
getParent() | EntityComponent | |
getPosition() const | SceneComponent | |
getRelativeTransformation() const | SceneComponent | |
getRotation() const | SceneComponent | |
getScale() const | SceneComponent | |
getSceneNode() | SceneComponent | |
getShadowVolumeSceneNode() | AnimatedMeshComponent | |
getStartFrame() const | AnimatedMeshComponent | |
getTriangleSelector() const | SceneComponent | |
mID | EntityComponent | [protected] |
mMetaSelector | SceneComponent | [protected] |
mName | EntityComponent | [protected] |
mSceneNode | SceneComponent | [protected] |
mTriSelector | SceneComponent | [protected] |
onPause(void *p) | SceneComponent | |
onPositionChange(void *p) | SceneComponent | |
onUnPause(void *p) | SceneComponent | |
onUpdate(void *p) | SceneComponent | |
pParent | EntityComponent | [protected] |
refAdd() | EntityComponent | |
refFactory(Entity *parent) | AnimatedMeshComponent | [static] |
refFactory(Entity *parent, const std::string &fileName, const vector3df &rotation, const vector3df &scale) | AnimatedMeshComponent | [static] |
refRelease() | EntityComponent | |
removeAnimators() | SceneComponent | |
SceneComponent(Entity *parent) | SceneComponent | |
SceneComponent(Entity *parent, bool isDerived) | SceneComponent | [protected] |
setAbsolutePosition(const vector3df &position) | SceneComponent | |
setAnimationSpeed(f32 speed) | AnimatedMeshComponent | |
setAutomaticCulling(E_CULLING_TYPE state) | SceneComponent | |
setCanAffectParent(bool value) | SceneComponent | |
setCurrentFrame(f32 frame) | AnimatedMeshComponent | |
setDebugDataVisible(s32 state) | SceneComponent | |
setFrameLoop(s32 start, s32 end) | AnimatedMeshComponent | |
setLoopMode(bool value) | AnimatedMeshComponent | |
setMaterialFlag(E_MATERIAL_FLAG flag, bool value) | SceneComponent | |
setMaterialTexture(u32 layer, const std::string &fileName) | SceneComponent | |
setMaterialTexture(u32 layer, ITexture *texture) | SceneComponent | |
setMaterialType(E_MATERIAL_TYPE type) | SceneComponent | |
setMD2Animation(const std::string &animationName) | AnimatedMeshComponent | |
setMD2Animation(EMD2_ANIMATION_TYPE anim) | AnimatedMeshComponent | |
setMesh(const std::string &fileName) | AnimatedMeshComponent | |
setMesh(IAnimatedMesh *mesh) | AnimatedMeshComponent | |
setName(const std::string &name) | EntityComponent | |
setPosition(const vector3df &position) | SceneComponent | |
setRotation(const vector3df &rotation) | SceneComponent | |
setScale(const vector3df &scale) | SceneComponent | |
setShadowVolumeSceneNode(const std::string &fileName, bool zfailmethod=true, f32 infinity=10000.0f) | AnimatedMeshComponent | |
setShadowVolumeSceneNode(IMesh *mesh, bool zfailmethod=true, f32 infinity=10000.0f) | AnimatedMeshComponent | |
setTransitionTime(f32 time) | AnimatedMeshComponent | |
setVisible(bool value) | SceneComponent | |
~AnimatedMeshComponent() | AnimatedMeshComponent | |
~EntityComponent() | EntityComponent | [virtual] |
~SceneComponent() | SceneComponent | |